Files
mcpe/platforms/sdl/AppPlatform_sdlbase.cpp
Brent 5c1ea03747 Logging cleanup (#69)
* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Updated Xcode Project
+ StandardOut.hpp
+ StandardOut.cpp

* StandardOut_windows
* Replaced the Windows #ifdefs in StandardOut with StandardOut_windows

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-28 10:55:41 +03:00

189 lines
3.6 KiB
C++

#include "AppPlatform_sdlbase.hpp"
#include <sstream>
#include <fstream>
#include <sys/stat.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#else
#include "compat/GL.hpp"
#endif
#include "common/Utils.hpp"
void AppPlatform_sdlbase::_init(std::string storageDir, SDL_Window *window)
{
_storageDir = storageDir;
_window = window;
_iconTexture = nullptr;
_icon = nullptr;
m_bShiftPressed[0] = false;
m_bShiftPressed[1] = false;
ensureDirectoryExists(_storageDir.c_str());
}
void AppPlatform_sdlbase::setIcon(const Texture& icon)
{
_iconTexture = new Texture(icon);
_icon = getSurfaceForTexture(_iconTexture);
if (_icon)
SDL_SetWindowIcon(_window, _icon);
}
AppPlatform_sdlbase::~AppPlatform_sdlbase()
{
SDL_FreeSurface(_icon);
delete _iconTexture;
}
SDL_Surface* AppPlatform_sdlbase::getSurfaceForTexture(const Texture* const texture)
{
if (!texture) return nullptr;
void * const pixels = texture->m_pixels;
const int width = texture->m_width;
const int height = texture->m_height;
const int depth = 32; // Color depth (32-bit by default)
SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(
pixels, width, height, depth,
width * 4, // Pitch
0x000000FF, 0x0000FF00, 0x00FF0000,
0xFF000000
);
if (!surface)
LOG_E("Failed loading SDL_Surface from Texture: %s", SDL_GetError());
return surface;
}
int AppPlatform_sdlbase::checkLicense()
{
// we own the game!!
return 1;
}
const char* const AppPlatform_sdlbase::getWindowTitle() const
{
return SDL_GetWindowTitle(_window);
}
int AppPlatform_sdlbase::getScreenWidth() const
{
int width;
SDL_GL_GetDrawableSize(_window, &width, nullptr);
return width;
}
int AppPlatform_sdlbase::getScreenHeight() const
{
int height;
SDL_GL_GetDrawableSize(_window, nullptr, &height);
return height;
}
void AppPlatform_sdlbase::setMouseGrabbed(bool b)
{
SDL_SetWindowGrab(_window, b ? SDL_TRUE : SDL_FALSE);
SDL_SetRelativeMouseMode(b ? SDL_TRUE : SDL_FALSE);
}
void AppPlatform_sdlbase::setMouseDiff(int x, int y)
{
xrel = x;
yrel = y;
}
void AppPlatform_sdlbase::getMouseDiff(int& x, int& y)
{
x = xrel;
y = yrel;
}
void AppPlatform_sdlbase::clearDiff()
{
xrel = 0;
yrel = 0;
}
bool AppPlatform_sdlbase::shiftPressed()
{
return m_bShiftPressed[0] || m_bShiftPressed[1];
}
void AppPlatform_sdlbase::setShiftPressed(bool b, bool isLeft)
{
m_bShiftPressed[isLeft ? 0 : 1] = b;
}
int AppPlatform_sdlbase::getUserInputStatus()
{
return -1;
}
Mouse::ButtonType AppPlatform_sdlbase::GetMouseButtonType(SDL_Event event)
{
switch (event.button.button)
{
case SDL_BUTTON_LEFT:
return Mouse::LEFT;
case SDL_BUTTON_RIGHT:
return Mouse::RIGHT;
case SDL_BUTTON_MIDDLE:
return Mouse::MIDDLE;
default:
return Mouse::NONE;
}
}
Mouse::ButtonState AppPlatform_sdlbase::GetMouseButtonState(SDL_Event event)
{
Mouse::ButtonState result;
switch (event.type)
{
case SDL_MOUSEBUTTONDOWN:
result = Mouse::DOWN;
break;
case SDL_MOUSEBUTTONUP:
result = Mouse::UP;
break;
case SDL_MOUSEWHEEL:
{
short wheelDelta = event.wheel.y;
if (wheelDelta > 0)
{
// "A positive value indicates that the wheel was rotated forward, away from the user."
result = Mouse::UP;
}
else
{
// "A negative value indicates that the wheel was rotated backward, toward the user."
result = Mouse::DOWN;
}
break;
}
default:
result = Mouse::UP;
break;
}
return result;
}
Keyboard::KeyState AppPlatform_sdlbase::GetKeyState(SDL_Event event)
{
switch (event.key.state)
{
case SDL_RELEASED:
return Keyboard::UP;
case SDL_PRESSED:
default:
return Keyboard::DOWN;
}
}