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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "LevelData.hpp"
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LevelData::LevelData()
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{
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}
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LevelData::LevelData(TLong seed, const std::string& name, int x)
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{
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m_seed = seed;
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field_20 = x;
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field_78 = name;
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}
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void PlayerData::loadPlayer(Player* player)
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{
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player->setPos(0.0f, 0.0f, 0.0f);
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player->m_pos = m_pos;
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player->field_3C = m_pos;
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player->field_98 = m_pos;
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player->m_vel.x = Mth::abs(m_vel.x) > 10.0f ? 0.0f : m_vel.x;
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player->m_vel.y = Mth::abs(m_vel.y) > 10.0f ? 0.0f : m_vel.y;
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player->m_vel.z = Mth::abs(m_vel.z) > 10.0f ? 0.0f : m_vel.z;
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player->m_pitch = player->field_60 = m_pitch;
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player->m_yaw = player->field_5C = m_yaw;
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player->m_distanceFallen = m_distanceFallen;
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player->field_C0 = field_24;
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player->field_BC = field_26;
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player->field_7C = field_28;
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// @NOTE: Why are we updating m_pos, field_3C and field_98 above if we do this?
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player->setPos(m_pos.x, m_pos.y, m_pos.z);
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for (int i = 0; i < C_MAX_HOTBAR_ITEMS; i++)
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player->m_pInventory->setSelectionSlotItemId(i, m_hotbar[i]);
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}
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