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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <string>
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#include "client/common/PerlinNoise.hpp"
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#include "client/common/Utils.hpp"
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#include "world/level/levelgen/feature/Feature.hpp"
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class Biome
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{
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public: // Static Functions
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static Biome* getBiome(float hum, float temp);
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static void initBiomes();
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public: // Virtual functions
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virtual float adjustDepth(float depth);
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virtual float adjustScale(float scale);
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virtual int getSkyColor(float x);
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virtual Feature* getTreeFeature(Random*);
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public: // Instance Functions
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Biome();
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virtual ~Biome();
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Biome* setColor(int color);
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Biome* setLeafColor(int color);
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Biome* setName(const std::string& name);
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Biome* setSnowCovered();
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public: // Static Variables
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static Biome
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* rainForest,
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* swampland,
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* seasonalForest,
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* forest,
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* savanna,
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* shrubland,
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* taiga,
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* desert,
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* plains,
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* iceDesert,
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* tundra;
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static Biome* map[4096];
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private: // Private Functions
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static Biome* _getBiome(float hum, float temp);
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static void recalc();
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public: // Instance Variables
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std::string m_name;
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int m_Color;
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TileID field_20;
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TileID field_21;
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int m_LeafColor;
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};
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class RainforestBiome : public Biome
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{
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public:
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Feature* getTreeFeature(Random*) override;
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};
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class SwampBiome : public Biome
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{
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};
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class ForestBiome : public Biome
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{
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public:
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Feature* getTreeFeature(Random*) override;
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};
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class TaigaBiome : public Biome
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{
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public:
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Feature* getTreeFeature(Random*) override;
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};
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class FlatBiome : public Biome
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{
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};
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