Files
mcpe/source/world/level/levelgen/biome/Biome.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

88 lines
1.7 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <string>
#include "client/common/PerlinNoise.hpp"
#include "client/common/Utils.hpp"
#include "world/level/levelgen/feature/Feature.hpp"
class Biome
{
public: // Static Functions
static Biome* getBiome(float hum, float temp);
static void initBiomes();
public: // Virtual functions
virtual float adjustDepth(float depth);
virtual float adjustScale(float scale);
virtual int getSkyColor(float x);
virtual Feature* getTreeFeature(Random*);
public: // Instance Functions
Biome();
virtual ~Biome();
Biome* setColor(int color);
Biome* setLeafColor(int color);
Biome* setName(const std::string& name);
Biome* setSnowCovered();
public: // Static Variables
static Biome
* rainForest,
* swampland,
* seasonalForest,
* forest,
* savanna,
* shrubland,
* taiga,
* desert,
* plains,
* iceDesert,
* tundra;
static Biome* map[4096];
private: // Private Functions
static Biome* _getBiome(float hum, float temp);
static void recalc();
public: // Instance Variables
std::string m_name;
int m_Color;
TileID field_20;
TileID field_21;
int m_LeafColor;
};
class RainforestBiome : public Biome
{
public:
Feature* getTreeFeature(Random*) override;
};
class SwampBiome : public Biome
{
};
class ForestBiome : public Biome
{
public:
Feature* getTreeFeature(Random*) override;
};
class TaigaBiome : public Biome
{
public:
Feature* getTreeFeature(Random*) override;
};
class FlatBiome : public Biome
{
};