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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "PolygonQuad.hpp"
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class Cube
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{
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public:
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Cube(int, int);
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void addBox(float a, float b, float c, int d, int e, int f);
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void addBox(float a, float b, float c, int d, int e, int f, float g);
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// @TODO: void addTexBox(float a, float b, float c, int d, int e, int f, int g); -- No xrefs
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void compile(float f);
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void draw();
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void drawSlow(float f);
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void render(float f);
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void renderHorrible(float f);
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void renderRollable(float f);
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void setPos(float x, float y, float z);
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void setTexOffs(int a, int b);
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void translateTo(float f);
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void setBrightness(float f);
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public:
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float m_posX;
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float m_posY;
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float m_posZ;
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float field_C;
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float field_10;
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float field_14;
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bool field_18;
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bool field_19;
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bool field_1A;
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VertexPT m_verts[8];
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PolygonQuad m_faces[6];
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int field_2B4;
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int field_2B8;
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bool m_bCompiled;
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int field_2C0;
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GLuint m_buffer;
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float m_brightness;
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static float c;
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};
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