Files
mcpe/source/client/model/Cube.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

54 lines
1.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "PolygonQuad.hpp"
class Cube
{
public:
Cube(int, int);
void addBox(float a, float b, float c, int d, int e, int f);
void addBox(float a, float b, float c, int d, int e, int f, float g);
// @TODO: void addTexBox(float a, float b, float c, int d, int e, int f, int g); -- No xrefs
void compile(float f);
void draw();
void drawSlow(float f);
void render(float f);
void renderHorrible(float f);
void renderRollable(float f);
void setPos(float x, float y, float z);
void setTexOffs(int a, int b);
void translateTo(float f);
void setBrightness(float f);
public:
float m_posX;
float m_posY;
float m_posZ;
float field_C;
float field_10;
float field_14;
bool field_18;
bool field_19;
bool field_1A;
VertexPT m_verts[8];
PolygonQuad m_faces[6];
int field_2B4;
int field_2B8;
bool m_bCompiled;
int field_2C0;
GLuint m_buffer;
float m_brightness;
static float c;
};