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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "client/player/input/Mouse.hpp"
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#include "client/player/input/Keyboard.hpp"
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#include "components/Button.hpp"
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#include "components/TextInputBox.hpp"
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class Button;
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class Screen : public GuiComponent
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{
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public:
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Screen();
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virtual ~Screen();
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void init(Minecraft*, int, int);
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void updateTabButtonSelection();
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void setSize(int width, int height);
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virtual void render(int, int, float);
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virtual void init();
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virtual void updateEvents();
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virtual void mouseEvent();
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virtual void keyboardEvent();
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virtual bool handleBackEvent(bool);
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virtual void tick();
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virtual void removed();
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virtual void renderBackground(int);
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virtual void renderBackground();
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virtual void renderDirtBackground(int);
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virtual bool isPauseScreen();
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virtual bool isErrorScreen();
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virtual bool isInGameScreen();
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virtual void confirmResult(bool, int);
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virtual void buttonClicked(Button*);
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virtual void mouseClicked(int, int, int);
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virtual void mouseReleased(int, int, int);
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virtual void keyPressed(int);
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virtual void charInput(char);
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public:
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int m_width;
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int m_height;
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bool field_10;
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Minecraft* m_pMinecraft;
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std::vector<Button*> m_buttons;
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std::vector<Button*> m_buttonTabList;
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int m_tabButtonIndex;
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Font* m_pFont;
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Button* m_pClickedButton;
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#ifndef ORIGINAL_CODE
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std::vector<TextInputBox*> m_textInputs;
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#endif
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};
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