Files
mcpe/source/client/common/HitResult.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

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967 B
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "Vec3.hpp"
class Entity;
class HitResult
{
public:
// looks ass backwards, but what can you do about it
enum eHitResultType
{
AABB,
ENTITY,
NONE,
};
enum eHitSide
{
NOHIT = -1,
MINY = 0,
MAXY, // 1
MINZ, // 2
MAXZ, // 3
MINX, // 4
MAXX, // 5
};
private:
void _init();
public:
HitResult() { _init(); }
HitResult(Entity*);
HitResult(int x, int y, int z, eHitSide hitSide, const Vec3&);
public:
eHitResultType m_hitType;
// block coords?
int m_tileX;
int m_tileY;
int m_tileZ;
eHitSide m_hitSide;
// hit position
Vec3 m_hitPos;
Entity* m_pEnt;
bool m_bUnk24;
};