Files
mcpe/source/client/common/CThread.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

53 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#if !defined(_XBOX)
// CThread - Object oriented pthread wrapper
#define USE_CPP11_THREADS //__cplusplus >= 201103L
#endif
// USE_CPP11_THREADS - Use a C++11 implementation of threads instead of using pthread
#ifdef USE_CPP11_THREADS
#include <thread>
#elif defined(_XBOX)
#include <stdint.h>
#include <xtl.h>
#else
#include <pthread.h>
#endif
#ifdef _XBOX
typedef LPTHREAD_START_ROUTINE CThreadFunction;
#else
typedef void* (*CThreadFunction)(void*);
#endif
class CThread
{
public:
CThread(CThreadFunction, void* param);
~CThread();
static void sleep(uint32_t ms);
private:
CThreadFunction m_func;
#ifdef USE_CPP11_THREADS
std::thread m_thrd;
#elif defined(_XBOX)
HANDLE m_thrd;
#else
pthread_t m_thrd;
pthread_attr_t m_thrd_attr;
#endif
};