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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
145 lines
2.6 KiB
C++
145 lines
2.6 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "NinecraftApp.hpp"
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#include "world/item/Item.hpp"
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#include "client/gui/screens/StartMenuScreen.hpp"
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#ifdef DEMO
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#include "world/level/storage/MemoryLevelStorageSource.hpp"
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#else
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#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
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#endif
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bool NinecraftApp::_hasInitedStatics;
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bool NinecraftApp::handleBack(bool b)
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{
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if (m_bPreparingLevel)
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return true;
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if (!m_pLevel)
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{
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if (!m_pScreen)
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return false;
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return m_pScreen->handleBackEvent(b);
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}
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if (b)
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return 1;
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if (!m_pScreen) return false;
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if (m_pScreen->handleBackEvent(b))
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return true;
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setScreen(nullptr);
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return true;
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}
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void NinecraftApp::initGLStates()
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{
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GL_TEXTURE_2D;
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.1f);
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glCullFace(GL_NONE);
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glEnable(GL_TEXTURE_2D);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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}
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void NinecraftApp::init()
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{
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Mth::initMth();
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if (!_hasInitedStatics)
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{
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_hasInitedStatics = true;
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Material::initMaterials();
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Tile::initTiles();
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Item::initItems();
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Biome::initBiomes();
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}
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initGLStates();
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Tesselator::instance.init();
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Minecraft::init();
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#ifdef DEMO
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m_pLevelStorageSource = new MemoryLevelStorageSource;
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#else
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m_pLevelStorageSource = new ExternalFileLevelStorageSource(m_externalStorageDir);
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#endif
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field_D9C = 0;
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setScreen(new StartMenuScreen);
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}
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void NinecraftApp::onGraphicsReset()
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{
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initGLStates();
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Tesselator::instance.init();
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Minecraft::onGraphicsReset();
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}
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void NinecraftApp::teardown()
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{
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}
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void NinecraftApp::update()
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{
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++m_fps;
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Minecraft::update();
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#ifdef ORIGINAL_CODE
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eglSwapBuffers(field_8, field_10);
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#endif
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Mouse::_xOld = Mouse::_x;
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Mouse::_yOld = Mouse::_y;
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updateStats();
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}
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void NinecraftApp::updateStats()
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{
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int timeMs = getTimeMs();
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if (timeMs > field_2B0 + 999)
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{
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if (m_pLocalPlayer)
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{
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Vec3 &pos = m_pLocalPlayer->m_pos;
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printf("%d fps\t%3d chunk updates. (%.2f, %.2f, %.2f)\n", m_fps, Chunk::updates, pos.x, pos.y, pos.z);
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printf("%s", m_pLevelRenderer->gatherStats1().c_str());
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Chunk::updates = 0;
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}
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else
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{
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printf("%d fps\n", m_fps);
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}
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field_2B0 = timeMs;
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m_fps = 0;
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}
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}
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NinecraftApp::NinecraftApp()
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{
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field_DBC = 0;
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field_DC0 = 1;
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m_fps = 0;
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}
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NinecraftApp::~NinecraftApp()
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{
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teardown();
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}
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