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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
129 lines
1.9 KiB
C++
129 lines
1.9 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "AppPlatform.hpp"
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#include "client/common/Utils.hpp"
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void AppPlatform::_tick()
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{
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}
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void AppPlatform::buyGame()
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{
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}
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int AppPlatform::checkLicense()
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{
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return 0; // assume no license
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}
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void AppPlatform::createUserInput()
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{
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}
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void AppPlatform::finish()
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{
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}
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std::string AppPlatform::getDateString(int time)
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{
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return "";
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}
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// ??? AppPlatform::getOptionStrings()
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int AppPlatform::getScreenWidth() const
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{
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return C_DEFAULT_SCREEN_WIDTH; // default rez of the XPERIA PLAY?
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}
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int AppPlatform::getScreenHeight() const
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{
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return C_DEFAULT_SCREEN_HEIGHT;
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}
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std::vector<std::string> AppPlatform::getUserInput()
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{
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return std::vector<std::string>();
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}
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int AppPlatform::getUserInputStatus()
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{
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return 0;
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}
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bool AppPlatform::hasBuyButtonWhenInvalidLicense()
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{
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return false;
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}
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// void AppPlatform::loadTexture(const std::string&, bool);
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void AppPlatform::saveScreenshot(const std::string&, int, int)
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{
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}
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void AppPlatform::showDialog(eDialogType type)
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{
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}
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void AppPlatform::uploadPlatformDependentData(int, void*)
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{
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}
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Texture AppPlatform::loadTexture(const std::string&, bool)
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{
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return Texture(0, 0, nullptr, 1, 0);
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}
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std::vector<std::string> AppPlatform::getOptionStrings()
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{
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return std::vector<std::string>();
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}
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void AppPlatform::recenterMouse()
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{
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}
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void AppPlatform::setMouseGrabbed(bool b)
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{
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}
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void AppPlatform::getMouseDiff(int& x, int& y)
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{
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x = y = 0;
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}
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void AppPlatform::clearDiff()
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{
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}
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void AppPlatform::updateFocused(bool focused)
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{
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}
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bool AppPlatform::shiftPressed()
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{
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return false;
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}
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void AppPlatform::setOptionStrings(const std::vector<std::string>& vec)
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{
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}
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