Files
mcpe/source/world/level/storage/LevelData.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

70 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <string>
#include "BitStream.h"
#include "client/common/Utils.hpp"
#include "client/common/Vec3.hpp"
#include "world/item/Inventory.hpp"
struct PlayerData
{
Vec3 m_pos;
Vec3 m_vel;
float m_pitch;
float m_yaw;
float m_distanceFallen;
short field_24;
short field_26;
bool field_28;
int m_hotbar[C_MAX_HOTBAR_ITEMS];
void loadPlayer(Player* player);
void savePlayer(Player* player);
};
struct LevelData
{
private:
void _init(TLong seed = 0, int x = 0);
void _init(TLong seed, int x, const std::string& name);
public:
LevelData() { _init(); }
LevelData(TLong seed, const std::string& name, int x) { _init(seed, x, name); }
void read(RakNet::BitStream& bs, int d);
void write(RakNet::BitStream& bs);
TLong m_seed ;
Pos m_spawnPos;
TLong field_10;
int field_14;
TLong field_18;
int field_1C;
int field_20;
PlayerData m_LocalPlayerData;
int m_nPlayers;
std::string field_78;
// inlined in 0.1.0 demo
int getVersion() const
{
return field_20;
}
void setLevelName(const std::string& name)
{
field_78 = name;
}
};