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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <string>
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#include "BitStream.h"
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#include "client/common/Utils.hpp"
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#include "client/common/Vec3.hpp"
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#include "world/item/Inventory.hpp"
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struct PlayerData
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{
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Vec3 m_pos;
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Vec3 m_vel;
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float m_pitch;
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float m_yaw;
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float m_distanceFallen;
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short field_24;
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short field_26;
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bool field_28;
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int m_hotbar[C_MAX_HOTBAR_ITEMS];
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void loadPlayer(Player* player);
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void savePlayer(Player* player);
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};
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struct LevelData
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{
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private:
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void _init(TLong seed = 0, int x = 0);
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void _init(TLong seed, int x, const std::string& name);
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public:
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LevelData() { _init(); }
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LevelData(TLong seed, const std::string& name, int x) { _init(seed, x, name); }
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void read(RakNet::BitStream& bs, int d);
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void write(RakNet::BitStream& bs);
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TLong m_seed ;
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Pos m_spawnPos;
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TLong field_10;
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int field_14;
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TLong field_18;
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int field_1C;
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int field_20;
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PlayerData m_LocalPlayerData;
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int m_nPlayers;
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std::string field_78;
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// inlined in 0.1.0 demo
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int getVersion() const
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{
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return field_20;
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}
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void setLevelName(const std::string& name)
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{
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field_78 = name;
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}
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};
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