Files
mcpe/source/client/renderer/Font.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

46 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "Textures.hpp"
#include "client/common/Options.hpp"
class Font
{
public:
Font(Options* pOpts, const std::string& fileName, Textures* pTexs);
void init(Options* pOpts);
void buildChar(unsigned char chr, float x, float y);
void draw(const std::string&, int x, int y, int color);
void draw(const std::string&, int x, int y, int color, bool bShadow);
void drawSlow(const std::string&, int x, int y, int color, bool bShadow);
void drawShadow(const std::string&, int x, int y, int color);
//int Font::drawWordWrap(Font *this, const StlString *a2, int a3, int a4, int a5, int a6).
// +- I probably won't actually implement this because
// +- 1. It does not seem to have any cross references
// +- 2. It appears to even be broken
void onGraphicsReset();
int width(const std::string& str);
int height(const std::string& str);
private:
int field_0;
int m_charWidthInt[256];
float m_charWidthFloat[256];
// huge gap, don't know why it's there...
std::string m_fileName;
Options* m_pOptions;
Textures* m_pTextures;
};