Files
mcpe/source/client/common/Util.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

78 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <cstring>
#include <algorithm>
#include <string>
#include <vector>
#include "LongHack.hpp"
class Util
{
public:
static std::string stringTrim(const std::string &, const std::string &, bool, bool);
static std::string stringTrim(const std::string &);
template<typename T>
static bool remove(std::vector<T>& vec, const T& t)
{
auto iter = std::find(vec.begin(), vec.end(), t);
if (iter == vec.end())
return false;
vec.erase(iter);
return true;
}
template<typename T>
static int removeAll(std::vector<T>& vec, const std::vector<T>& toRemove)
{
int removed = 0;
for (auto it = toRemove.begin(); it != toRemove.end(); it++)
{
T rem = *it;
if (remove(vec, rem))
removed++;
}
return removed;
}
// @TODO: reverse the actual thing? This is something different, but I'm lazy. It uses std::string::replace
static void stringReplace(std::string& in, const std::string& what, const std::string& with)
{
//snippet from Zahlman's post on gamedev: http://www.gamedev.net/community/forums/topic.asp?topic_id=372125
size_t pos = 0;
size_t whatLen = what.length();
size_t withLen = with.length();
while ((pos = in.find(what, pos)) != std::string::npos)
{
in.replace(pos, whatLen, with);
pos += withLen;
}
}
static TLong hashCode(const std::string& str)
{
TLong result = 0;
const size_t size = str.size();
for (int i = 0; i < size; i++)
{
result = result * 31 + str.at(i);
}
return result;
}
};