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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#if !defined(_XBOX)
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// CThread - Object oriented pthread wrapper
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#define USE_CPP11_THREADS //__cplusplus >= 201103L
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#endif
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// USE_CPP11_THREADS - Use a C++11 implementation of threads instead of using pthread
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#ifdef USE_CPP11_THREADS
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#include <thread>
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#elif defined(_XBOX)
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#include <stdint.h>
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#include <xtl.h>
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#else
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#include <pthread.h>
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#endif
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#ifdef _XBOX
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typedef LPTHREAD_START_ROUTINE CThreadFunction;
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#else
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typedef void* (*CThreadFunction)(void*);
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#endif
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class CThread
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{
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public:
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CThread(CThreadFunction, void* param);
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~CThread();
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static void sleep(uint32_t ms);
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private:
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CThreadFunction m_func;
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#ifdef USE_CPP11_THREADS
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std::thread m_thrd;
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#elif defined(_XBOX)
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HANDLE m_thrd;
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#else
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pthread_t m_thrd;
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pthread_attr_t m_thrd_attr;
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#endif
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};
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