Files
mcpe/source/renderer/entity/MobRenderer.hpp
2023-08-05 04:58:13 -04:00

37 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "EntityRenderer.hpp"
class MobRenderer : public EntityRenderer
{
public:
MobRenderer(Model*, float);
void setArmor(Model*);
virtual void render(Entity*, float, float, float, float, float) override;
virtual int prepareArmor(Mob*, int, float);
virtual void setupPosition(Entity*, float, float, float);
virtual void setupRotations(Entity*, float, float, float);
virtual float getAttackAnim(Mob*, float);
virtual float getBob(Mob*, float);
virtual float getFlipDegrees(Mob*);
virtual int getOverlayColor(Mob*, float, float);
virtual void scale(Mob*, float);
virtual void renderName(Mob*, float, float, float);
virtual void renderNameTag(Mob*, const std::string&, float, float, float, int);
virtual void additionalRendering(Mob*, float);
public:
Model* m_pModel;
Model* m_pArmorModel = nullptr;
};