Files
mcpe/source/App/AppPlatform.cpp
iProgramInCpp af11c5281c * Improve mouse grabbing.
This fixes a bug where the mouse would be restricted to the window after the level is loaded even if the window isn't focused.
2023-08-01 11:08:56 +03:00

125 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "AppPlatform.hpp"
#include "Utils.hpp"
void AppPlatform::_tick()
{
}
void AppPlatform::buyGame()
{
}
int AppPlatform::checkLicense()
{
return 0; // assume no license
}
void AppPlatform::createUserInput()
{
}
void AppPlatform::finish()
{
}
std::string AppPlatform::getDateString(int time)
{
return "";
}
// ??? AppPlatform::getOptionStrings()
int AppPlatform::getScreenWidth() const
{
return C_DEFAULT_SCREEN_WIDTH; // default rez of the XPERIA PLAY?
}
int AppPlatform::getScreenHeight() const
{
return C_DEFAULT_SCREEN_HEIGHT;
}
std::vector<std::string> AppPlatform::getUserInput()
{
return {};
}
int AppPlatform::getUserInputStatus()
{
return 0;
}
bool AppPlatform::hasBuyButtonWhenInvalidLicense()
{
return false;
}
// void AppPlatform::loadTexture(const std::string&, bool);
void AppPlatform::saveScreenshot(const std::string&, int, int)
{
}
void AppPlatform::showDialog(eDialogType type)
{
}
void AppPlatform::uploadPlatformDependentData(int, void*)
{
}
Texture AppPlatform::loadTexture(const std::string&, bool)
{
return Texture(0, 0, nullptr, 1, 0);
}
std::vector<std::string> AppPlatform::getOptionStrings()
{
return {};
}
void AppPlatform::recenterMouse()
{
}
void AppPlatform::setMouseGrabbed(bool b)
{
}
void AppPlatform::getMouseDiff(int& x, int& y)
{
x = y = 0;
}
void AppPlatform::clearDiff()
{
}
void AppPlatform::updateFocused(bool focused)
{
}
bool AppPlatform::shiftPressed()
{
return false;
}