Files
mcpe/source/World/Storage/ExternalFileLevelStorage.hpp
2023-08-02 13:15:25 +03:00

59 lines
1.7 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <list>
#include "LevelStorage.hpp"
#include "ChunkStorage.hpp"
#include "RegionFile.hpp"
#ifndef DEMO
struct UnsavedLevelChunk
{
int m_index;
int m_foundTime;
LevelChunk* m_pChunk;
};
class ExternalFileLevelStorage : public LevelStorage, ChunkStorage
{
public:
ExternalFileLevelStorage(const std::string& a, const std::string& path);
// LevelStorage
LevelData* prepareLevel(Level* level) override;
ChunkStorage* createChunkStorage(Dimension*) override;
void saveLevelData(LevelData* levelData, std::vector<Player*>& players) override;
void savePlayerData(LevelData* levelData, std::vector<Player*>& players) override;
void closeAll() override;
void tick() override;
void flush() override;
// ChunkStorage
LevelChunk* load(Level* level, int x, int z) override;
void save(Level* level, LevelChunk* chunk) override;
void saveEntities(Level* level, LevelChunk* chunk) override;
static bool readLevelData(const std::string& path, LevelData* pLevelData);
static bool readPlayerData(const std::string& path, LevelData* pLevelData);
static bool writeLevelData(const std::string& path, LevelData* pLevelData);
public:
std::string field_8;
std::string m_levelDirPath;
LevelData* m_pLevelData = nullptr;
RegionFile* m_pRegionFile = nullptr;
Level* m_pLevel = nullptr;
int m_timer = 0;
std::list<UnsavedLevelChunk> m_unsavedLevelChunks;
};
#endif