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https://github.com/celisej567/mcpe.git
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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
36 lines
1.7 KiB
Plaintext
36 lines
1.7 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minecraftcpp", "minecraftcpp.vcxproj", "{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|Win32 = Debug|Win32
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DebugAsan|x64 = DebugAsan|x64
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DebugAsan|Win32 = DebugAsan|Win32
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Release|x64 = Release|x64
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.Debug|x64.ActiveCfg = Debug|x64
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.Debug|x64.Build.0 = Debug|x64
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.Debug|Win32.ActiveCfg = Debug|Win32
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.Debug|Win32.Build.0 = Debug|Win32
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.DebugAsan|x64.ActiveCfg = DebugAsan|x64
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.DebugAsan|x64.Build.0 = DebugAsan|x64
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.DebugAsan|Win32.ActiveCfg = DebugAsan|Win32
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.DebugAsan|Win32.Build.0 = DebugAsan|Win32
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.Release|x64.ActiveCfg = Release|x64
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.Release|x64.Build.0 = Release|x64
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.Release|Win32.ActiveCfg = Release|Win32
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{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {469E02FA-FBC4-419C-8EA0-3055EE0AD3AC}
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EndGlobalSection
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EndGlobal
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