Files
mcpe/source/world/gamemode/SurvivalMode.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

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1.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "GameMode.hpp"
class SurvivalMode : public GameMode
{
public:
SurvivalMode(Minecraft*);
void startDestroyBlock(int x, int y, int z, int i) override;
bool destroyBlock(int x, int y, int z, int i);
void continueDestroyBlock(int x, int y, int z, int i);
void stopDestroyBlock() override;
void tick() override;
void render(float f) override;
float getPickRange() override;
bool isCreativeType() override;
bool isSurvivalType() override;
void initPlayer(Player*) override;
bool canHurtPlayer() override;
public:
int m_destroyingX;
int m_destroyingY;
int m_destroyingZ;
float m_destroyProgress;
float m_lastDestroyProgress;
int m_destroyTicks;
int m_destroyCooldown;
};