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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "GameMode.hpp"
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class SurvivalMode : public GameMode
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{
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public:
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SurvivalMode(Minecraft*);
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void startDestroyBlock(int x, int y, int z, int i) override;
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bool destroyBlock(int x, int y, int z, int i);
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void continueDestroyBlock(int x, int y, int z, int i);
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void stopDestroyBlock() override;
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void tick() override;
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void render(float f) override;
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float getPickRange() override;
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bool isCreativeType() override;
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bool isSurvivalType() override;
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void initPlayer(Player*) override;
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bool canHurtPlayer() override;
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public:
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int m_destroyingX;
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int m_destroyingY;
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int m_destroyingZ;
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float m_destroyProgress;
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float m_lastDestroyProgress;
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int m_destroyTicks;
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int m_destroyCooldown;
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};
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