Files
mcpe/source/world/entity/Player.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

87 lines
2.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "RakNetTypes.h"
#include "world/item/Inventory.hpp"
#include "world/entity/Mob.hpp"
#include "world/entity/ItemEntity.hpp"
class Inventory; // in case we're included from Inventory.hpp
class Player : public Mob
{
public:
Player(Level*);
virtual ~Player();
virtual void reset() override;
virtual void remove() override;
virtual void tick() override;
virtual bool isInWall() override;
virtual float getHeadHeight() override;
virtual bool isShootable() override;
virtual bool isPlayer() override;
virtual bool isCreativeModeAllowed() override;
virtual bool hurt(Entity*, int) override;
virtual void awardKillScore(Entity* pKilled, int score) override;
virtual void resetPos() override;
virtual void die(Entity* pCulprit) override;
virtual void aiStep() override;
virtual bool isImmobile() override;
virtual void updateAi() override;
virtual void defineSynchedData() override;
virtual void animateRespawn();
int addResource(int);
void animateRespawn(Player*, Level*);
void attack(Entity* pEnt);
bool canDestroy(Tile*);
void closeContainer();
void displayClientMessage(const std::string& msg);
void drop(ItemInstance*);
void drop(ItemInstance*, bool);
void drop();
float getDestroySpeed();
int getInventorySlot(int x);
Pos getRespawnPosition();
int getScore();
void prepareCustomTextures();
void reallyDrop(ItemEntity* pEnt);
void respawn();
void rideTick();
void setDefaultHeadHeight();
void setRespawnPos(Pos*);
void startCrafting(int, int, int);
void swing();
void take(Entity* pEnt, int x);
void touch(Entity* pEnt);
void interact(Entity* pEnt);
public:
//TODO
Inventory* m_pInventory;
uint8_t field_B94;
int m_score;
float field_B9C;
float field_BA0;
bool field_BA4;
int field_BA8;
std::string m_name;
int field_BC4;
RakNet::RakNetGUID m_guid;
//TODO
Pos m_respawnPos;
//TODO
bool m_bHaveRespawnPos;
//TODO
};