Files
mcpe/source/client/gui/Gui.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

67 lines
1.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "GuiComponent.hpp"
#include "Minecraft.hpp"
#include "client/common/Random.hpp"
#include "client/common/Utils.hpp"
class Minecraft; // in case we're included from Minecraft.hpp
struct GuiMessage
{
std::string msg;
int field_18;
GuiMessage(const std::string& x, int a) : msg(x), field_18(a) {}
};
class Gui : public GuiComponent
{
public:
Gui(Minecraft* pMinecraft);
void addMessage(const std::string& str);
void inventoryUpdated();
void renderVignette(float, int, int);
void setNowPlaying(const std::string& str);
void render(float f, bool bHaveScreen, int mouseX, int mouseY);
void tick();
void renderSlot(int slot, int x, int y, float f);
void renderSlotOverlay(int slot, int x, int y, float f);
int getSlotIdAt(int mx, int my);
bool isInside(int mx, int my);
void handleClick(int id, int mx, int my);
void handleKeyPressed(int keyCode);
void renderMessages(bool bShowAll);
public:
static float InvGuiScale;
public:
float field_8;
std::string field_C;
std::vector<GuiMessage> m_guiMessages;
int field_24;
int field_28;
int field_2C;
Random m_random;
Minecraft* m_pMinecraft;
int field_9FC;
std::string field_A00;
int field_A18;
bool field_A1C;
float field_A20;
RenderChunk m_renderChunk;
bool field_A3C;
bool m_bRenderMessages;
};