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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
119 lines
2.3 KiB
C++
119 lines
2.3 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <stdint.h>
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#include <string>
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#include <vector>
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class Options
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{
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public:
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struct Option;
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struct KeyBind;
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public:
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Options();
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void initDefaultValues();
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void load();
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void save();
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std::string getMessage(const Options::Option&);
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void update(const std::vector<std::string>& string);
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std::vector<std::string> getOptionStrings();
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public:
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static bool readBool(const std::string& str);
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static int readInt(const std::string& str);
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static std::string saveBool(bool b);
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static std::string saveInt(int i);
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public:
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enum KeyBindIndex
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{
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FORWARD,
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LEFT,
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BACK,
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RIGHT,
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JUMP,
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INVENTORY,
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DROP,
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CHAT,
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FOG,
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SNEAK,
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DESTROY,
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PLACE,
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MENU_NEXT,
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MENU_PREVIOUS,
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MENU_OK,
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MENU_CANCEL,
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};
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struct KeyBind {
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std::string key;
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int value;
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KeyBind() {}
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KeyBind(const char* keyName, int keyCode) : key(keyName), value(keyCode) {}
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};
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struct Option
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{
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bool field_0;
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bool field_1;
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std::string str;
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int field_1C;
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Option(int i, const std::string& str, bool b1, bool b2) : field_0(b1), field_1(b2), str(str), field_1C(i) {}
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static Option MUSIC;
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static Option SOUND;
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static Option INVERT_MOUSE;
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static Option SENSITIVITY;
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static Option RENDER_DISTANCE;
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static Option VIEW_BOBBING;
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static Option ANAGLYPH;
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static Option LIMIT_FRAMERATE;
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static Option DIFFICULTY;
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static Option GRAPHICS;
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static Option AMBIENT_OCCLUSION;
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static Option GUI_SCALE;
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};
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public:
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float field_0;
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float m_fMasterVolume;
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float field_8;
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bool m_bInvertMouse;
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int m_iViewDistance;
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bool m_bViewBobbing;
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bool m_bAnaglyphs;
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uint8_t field_16;
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bool m_bFancyGraphics;
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bool m_bAmbientOcclusion;
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uint8_t field_19;
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std::string field_1C;
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KeyBind m_keyBinds[16];
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int field_238;
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uint8_t field_23C;
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bool m_bThirdPerson;
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uint8_t field_23E;
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bool m_bFlyCheat;
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uint8_t field_240;
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uint8_t field_241;
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float field_244;
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float field_248;
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int field_24C;
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std::string m_playerName;
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bool m_bServerVisibleDefault;
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bool m_bAutoJump;
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bool m_bDebugText;
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};
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