Files
mcpe/source/client/player/input/Mouse.cpp
2023-08-11 11:19:26 +03:00

99 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Mouse.hpp"
std::vector<MouseAction> Mouse::_inputs;
int Mouse::_index, Mouse::_x, Mouse::_y;
int Mouse::_xOld, Mouse::_yOld, Mouse::_buttonStates[3];
void Mouse::feed(int x1, int x2, int x3, int x4)
{
_inputs.push_back(MouseAction(x1, x2, x3, x4));
if (x1 >= 3)
return;
if (x1 != 0)
Mouse::_buttonStates[x1] = x2;
_xOld = _x;
_yOld = _y;
_x = x3;
_y = x4;
}
short Mouse::getX()
{
return short(_x);
}
short Mouse::getY()
{
return short(_y);
}
bool Mouse::next()
{
if (_index + 1 >= int(_inputs.size()))
return false;
_index++;
return true;
}
int Mouse::getEventButton()
{
return _inputs[_index].field_0;
}
bool Mouse::isButtonDown(int btn)
{
return _buttonStates[btn];
}
void Mouse::reset()
{
_inputs.clear();
_index = -1;
}
MouseAction* Mouse::getEvent()
{
return &_inputs[_index];
}
int Mouse::getButtonState(int btn)
{
if (btn <= 0 || btn >= 3)
return 0;
return _buttonStates[btn];
}
void Mouse::setX(int x)
{
_x = x;
}
void Mouse::setY(int y)
{
_y = y;
}
void Mouse::reset2()
{
_xOld = _x;
_yOld = _y;
}
int Mouse::getEventButtonState()
{
return _inputs[_index].field_4;
}