Files
mcpe/platforms/windows/AppPlatform_windows.hpp
Brent Da Mage d5ee7bfc08 Cleaned Up AppPlatform & Input Classes
* Cleaned up AppPlatform classes
* Documented & improved Keyboard & Mouse classes
* Improved input-handling code in the Windows & SDL main.cpp files
2023-08-19 15:57:50 +03:00

80 lines
2.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <ctime>
#include "compat/GL.hpp"
#include "AppPlatform.hpp"
#include "client/player/input/Mouse.hpp"
#include "client/player/input/Keyboard.hpp"
#include "common/Utils.hpp"
class AppPlatform_windows : public AppPlatform
{
public:
AppPlatform_windows();
void buyGame() override;
void saveScreenshot(const std::string& fileName, int width, int height) override;
int checkLicense() override;
void createUserInput() override;
std::vector<std::string> getUserInput() override { return m_UserInput; }
int getUserInputStatus() override { return m_UserInputStatus; }
int getScreenWidth() const override { return m_ScreenWidth; }
int getScreenHeight() const override { return m_ScreenHeight; }
void showDialog(eDialogType) override;
std::string getDateString(int time) override;
Texture loadTexture(const std::string& str, bool b) override;
std::vector<std::string> getOptionStrings() override;
// Also add these to allow proper turning within the game.
void recenterMouse() override;
void setMouseGrabbed(bool b) override;
void getMouseDiff(int& x, int& y) override;
void clearDiff() override;
void updateFocused(bool focused) override;
// Also add these to allow proper text input within the game.
bool shiftPressed() override { return m_bShiftPressed; }
void setShiftPressed(bool b) { m_bShiftPressed = b; }
// Also add these to allow saving options.
void setOptionStrings(const std::vector <std::string>& str) override;
// Also add this to allow dynamic texture patching.
std::string getPatchData() override;
void setScreenSize(int width, int height);
const char* const getWindowTitle() const { return m_WindowTitle; }
static Mouse::ButtonType GetMouseButtonType(UINT iMsg);
static Mouse::ButtonState GetMouseButtonState(UINT iMsg, WPARAM wParam);
static Keyboard::KeyState GetKeyState(UINT iMsg);
private:
const char* m_WindowTitle;
int m_ScreenWidth;
int m_ScreenHeight;
std::vector<std::string> m_UserInput;
int m_UserInputStatus;
eDialogType m_DialogType;
bool m_bIsFocused;
bool m_bGrabbedMouse;
bool m_bActuallyGrabbedMouse;
bool m_bWasUnfocused;
bool m_bShiftPressed;
int m_MouseDiffX, m_MouseDiffY;
};