Files
mcpe/source/client/renderer/PatchManager.cpp
Brent afe875e4fa iOS Support (#113)
undefined
2024-01-22 17:22:41 +02:00

282 lines
6.7 KiB
C++

#include "PatchManager.hpp"
#include "client/app/AppPlatform.hpp"
#include "common/Utils.hpp"
#include "world/tile/Tile.hpp"
#include "world/item/Item.hpp"
#include "thirdparty/GL/GL.hpp"
#define PM_SEPARATOR ('|')
PatchManager* g_pPatchManager;
PatchManager* GetPatchManager()
{
if (!g_pPatchManager)
g_pPatchManager = new PatchManager;
return g_pPatchManager;
}
PatchManager::PatchManager()
{
m_bGrassTinted = true;
m_bGlassSemiTransparent = false;
m_nMetalSideYOffset = -1;
}
void PatchManager::LoadPatchData(const std::string& patchData)
{
std::stringstream patchDataStream(patchData);
std::string currLine;
while (std::getline(patchDataStream, currLine))
{
if (currLine.empty()) continue;
if (currLine.at(currLine.size() - 1) == '\r')
{
// Ignore Windows line-endings when processing file on Unix systems
// How would we possibly standardize this if the game isn't the thing writing the file?
currLine = currLine.substr(0, currLine.size() - 1);
}
if (currLine.empty()) continue;
if (currLine[0] == '#') continue;
std::string command;
std::stringstream lineStream(currLine);
// read command type
if (!std::getline(lineStream, command, PM_SEPARATOR))
continue;
/*if (command[0] == '\n')
{
// We'll end up here if we're on a platform that doesn't use Windows line-endings
// So let's just ignore them
command = command.erase(0, 1);
}*/
if (command == "stop_now")
{
LOG_I("PatchManager: Found stop_now, quitting patch processing earlier, iProgramInCpp probably wanted to test something");
return;
}
if (command == "terrain" || command == "items")
{
bool bIsItems = command == "items";
std::string xStr, yStr, fileName;
if (!std::getline(lineStream, xStr, PM_SEPARATOR)) continue;
if (!std::getline(lineStream, yStr, PM_SEPARATOR)) continue;
if (!std::getline(lineStream, fileName, PM_SEPARATOR)) continue;
// turn the xStr and yStr into ints.
int x, y;
if (!sscanf(xStr.c_str(), "%d", &x)) continue;
if (!sscanf(yStr.c_str(), "%d", &y)) continue;
m_patchData.push_back(PatchData(bIsItems ? TYPE_ITEMS : TYPE_TERRAIN, x, y, fileName));
continue;
}
if (command == "frame")
{
std::string xStr, yStr, itemName;
if (!std::getline(lineStream, itemName, PM_SEPARATOR)) continue;
if (!std::getline(lineStream, xStr, PM_SEPARATOR)) continue;
if (!std::getline(lineStream, yStr, PM_SEPARATOR)) continue;
int itemID = -1, x = 0, y = 0;
if (!sscanf(xStr.c_str(), "%d", &x)) continue;
if (!sscanf(yStr.c_str(), "%d", &y)) continue;
// try to parse the item name as an int first
if (sscanf(itemName.c_str(), "%d", &itemID))
{
if (itemID < 0 || itemID >= C_MAX_ITEMS)
goto namefailure;
if (itemID < C_MAX_TILES && !Tile::tiles[itemID])
goto namefailure;
if (itemID >= C_MAX_TILES && !Item::items[itemID])
goto namefailure;
}
else
{
std::string tileDesc = "tile." + itemName;
std::string itemDesc = "item." + itemName;
// look through the entirety of the Tiles and Items array
for (int i = 0; i < C_MAX_TILES && itemID == -1; i++)
{
if (!Tile::tiles[i])
continue;
if (Tile::tiles[i]->m_descriptionID != tileDesc)
continue;
itemID = i;
}
for (int i = 0; i < C_MAX_ITEMS && itemID == -1; i++)
{
if (!Item::items[i])
continue;
if (Item::items[i]->m_DescriptionID != itemDesc)
continue;
itemID = i;
}
}
if (itemID == -1)
{
namefailure:
LOG_W("Unknown item/tile with the name %s", itemName.c_str());
continue;
}
m_patchData.push_back(PatchData(TYPE_FRAME, itemID, 16 * y + x));
continue;
}
// features -- TODO un-hardcode this
if (command == "vegetation_tint")
{
ReadBool(lineStream, m_bGrassTinted);
continue;
}
if (command == "semi_transparent_glass")
{
ReadBool(lineStream, m_bGlassSemiTransparent);
continue;
}
if (command == "metal_block_sides")
{
ReadInt(lineStream, m_nMetalSideYOffset);
continue;
}
if (command == "grass_sides_tint")
{
ReadBool(lineStream, m_bGrassSidesTinted);
if (m_bGrassSidesTinted)
// push a magic value so we can determine whether to disable it if the file doesn't exist
m_patchData.push_back(PatchData(TYPE_TERRAIN, 100, 100, "grass_side_transparent.png"));
continue;
}
LOG_W("Unknown command %s from patch data.", command.c_str());
}
}
void PatchManager::PatchTextures(AppPlatform* pAppPlatform, ePatchType patchType)
{
// Use glTexSubImage2D to patch the terrain.png texture on the fly.
for (int i = 0; i < int(m_patchData.size()); i++)
{
PatchData& pd = m_patchData[i];
if (pd.m_type != patchType)
continue;
bool bDisableFancyGrassIfFailed = false;
// got the magic value, we can determine whether to disable fancy pants grass if the file doesn't exist
if (pd.m_destX == 1600 && pd.m_destY == 1600 && pd.m_type == TYPE_TERRAIN)
{
pd.m_destX = 4 * 16;
pd.m_destY = 5 * 16;
bDisableFancyGrassIfFailed = true;
}
// N.B. Well, in some cases, you do want things to fail nicely.
Texture texture = pAppPlatform->loadTexture("patches/" + pd.m_filename, false);
if (!texture.m_pixels || !texture.m_width || !texture.m_height)
{
LOG_W("Image %s was not found?! Skipping", pd.m_filename.c_str());
if (bDisableFancyGrassIfFailed)
m_bGrassSidesTinted = false;
continue;
}
glTexSubImage2D(
GL_TEXTURE_2D,
0,
pd.m_destX,
pd.m_destY,
texture.m_width,
texture.m_height,
GL_RGBA,
GL_UNSIGNED_BYTE,
texture.m_pixels
);
SAFE_DELETE_ARRAY(texture.m_pixels);
}
}
void PatchManager::PatchTiles()
{
for (int i = 0; i < int(m_patchData.size()); i++)
{
PatchData& pd = m_patchData[i];
if (pd.m_type != TYPE_FRAME)
continue;
if (pd.m_destID < C_MAX_TILES && Tile::tiles[pd.m_destID])
{
Tile::tiles[pd.m_destID]->m_TextureFrame = pd.m_frameNo;
continue;
}
if (Item::items[pd.m_destID])
{
Item::items[pd.m_destID]->m_icon = pd.m_frameNo;
continue;
}
LOG_W("PatchTiles: unknown item ID %d", pd.m_destID);
}
}
bool PatchManager::IsGrassTinted()
{
return m_bGrassTinted;
}
int PatchManager::GetMetalSideYOffset()
{
return m_nMetalSideYOffset;
}
bool PatchManager::IsGlassSemiTransparent()
{
return m_bGlassSemiTransparent;
}
bool PatchManager::IsGrassSidesTinted()
{
return m_bGrassSidesTinted;
}
void PatchManager::ReadBool(std::istream& is, bool& b)
{
std::string flag;
if (!std::getline(is, flag, PM_SEPARATOR))
return;
b = (flag == "true" || flag == "1" || flag == "TRUE");
}
void PatchManager::ReadInt(std::istream& is, int& i)
{
std::string flag;
if (!std::getline(is, flag, PM_SEPARATOR))
return;
int x = -1;
if (sscanf(flag.c_str(), "%d", &x))
i = x;
}