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93 lines
1.8 KiB
C++
93 lines
1.8 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "ItemInHandRenderer.hpp"
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class Minecraft;
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class Entity;
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class LevelRenderer;
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class GameRenderer
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{
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private:
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void _init();
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public:
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GameRenderer() { _init(); }
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GameRenderer(Minecraft*);
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~GameRenderer();
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void saveMatrices();
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void setupCamera(float f, int i);
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void bobHurt(float);
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void bobView(float);
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void moveCameraToPlayer(float);
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#ifndef ORIGINAL_CODE
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void renderNoCamera();
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#endif
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void renderLevel(float);
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void render(float);
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void tick();
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void setupGuiScreen();
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void onGraphicsReset();
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void zoomRegion(float a, float b, float c);
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void unZoomRegion();
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void setupClearColor(float f);
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void setupFog(int i);
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void pick(float);
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void renderItemInHand(float, int);
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void prepareAndRenderClouds(LevelRenderer* pLR, float f);
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float getFov(float f);
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public:
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ItemInHandRenderer* m_pItemInHandRenderer;
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Minecraft* m_pMinecraft;
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float field_8;
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int field_C;
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Entity* field_10;
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float field_14;
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float field_18;
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float field_1C;
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float field_20;
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float field_24;
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float field_28;
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float field_2C;
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float field_30;
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float field_34;
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float field_38;
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float field_3C;
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float field_40;
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float field_44;
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float field_48;
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float field_4C;
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float field_50;
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float field_54;
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float field_58;
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float field_5C;
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float field_60;
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float field_64;
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float field_68;
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float field_6C;
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float field_70;
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float field_74;
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float field_78;
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float field_7C;
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float field_80;
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float field_84;
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float m_matrix_projection[16];
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float m_matrix_model_view[16];
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int m_shownFPS, m_shownChunkUpdates, m_lastUpdatedMS;
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};
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