Files
mcpe/source/world/phys/HitResult.hpp
2023-08-18 22:33:05 +03:00

60 lines
967 B
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "Vec3.hpp"
class Entity;
class HitResult
{
public:
// looks ass backwards, but what can you do about it
enum eHitResultType
{
AABB,
ENTITY,
NONE,
};
enum eHitSide
{
NOHIT = -1,
MINY = 0,
MAXY, // 1
MINZ, // 2
MAXZ, // 3
MINX, // 4
MAXX, // 5
};
private:
void _init();
public:
HitResult() { _init(); }
HitResult(Entity*);
HitResult(int x, int y, int z, eHitSide hitSide, const Vec3&);
public:
eHitResultType m_hitType;
// block coords?
int m_tileX;
int m_tileY;
int m_tileZ;
eHitSide m_hitSide;
// hit position
Vec3 m_hitPos;
Entity* m_pEnt;
bool m_bUnk24;
};