Files
mcpe/source/world/gamemode/GameMode.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

143 lines
2.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "GameMode.hpp"
#include "Minecraft.hpp"
GameMode::GameMode(Minecraft* pMinecraft) :
m_pMinecraft(pMinecraft),
field_8(0)
{
}
GameMode::~GameMode()
{
}
void GameMode::initLevel(Level* pLevel)
{
}
void GameMode::startDestroyBlock(int x, int y, int z, int i)
{
destroyBlock(x, y, z, i);
}
bool GameMode::destroyBlock(int x, int y, int z, int i)
{
Level* pLevel = m_pMinecraft->m_pLevel;
Tile* pTile = Tile::tiles[pLevel->getTile(x, y, z)];
int tileData = pLevel->getData(x, y, z);
bool bChanged = pLevel->setTile(x, y, z, 0);
if (pTile && bChanged)
{
m_pMinecraft->m_pSoundEngine->play("step." + pTile->m_pSound->m_name,
float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f,
0.5f * (1.0f + pTile->m_pSound->field_18), 0.8f * pTile->m_pSound->field_1C);
pTile->destroy(pLevel, x, y, z, tileData);
return true;
}
return false;
}
void GameMode::continueDestroyBlock(int x, int y, int z, int t)
{
}
void GameMode::stopDestroyBlock()
{
}
void GameMode::tick()
{
}
void GameMode::render(float f)
{
}
float GameMode::getPickRange()
{
return 7.5f;
}
LocalPlayer* GameMode::createPlayer(Level* pLevel)
{
return new LocalPlayer(m_pMinecraft, pLevel, m_pMinecraft->m_pUser, pLevel->m_pDimension->field_50);
}
void GameMode::initPlayer(Player* pPlayer)
{
}
void GameMode::adjustPlayer(Player* pPlayer)
{
}
bool GameMode::canHurtPlayer()
{
return false;
}
void GameMode::interact(Player* player, Entity* entity)
{
player->interact(entity);
}
void GameMode::attack(Player* player, Entity* entity)
{
player->attack(entity);
}
int GameMode::handleInventoryMouseClick(int a, int b, int c, Player* player)
{
return 0;
}
void GameMode::handleCloseInventory(int a, Player* player)
{
}
bool GameMode::isCreativeType()
{
return true;
}
bool GameMode::isSurvivalType()
{
return false;
}
bool GameMode::useItem(Player* player, Level* level, ItemInstance* instance)
{
int oldAmount = instance->m_amount;
if (instance == instance->use(level, player))
return instance->m_amount != oldAmount;
return true;
}
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* instance, int x, int y, int z, int d)
{
TileID tile = level->getTile(x, y, z);
if (tile > 0 && Tile::tiles[tile]->use(level, x, y, z, player))
return true;
if (instance)
return instance->useOn(player, level, x, y, z, d);
return false;
}