Files
mcpe/source/world/entity/Mob.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

133 lines
3.3 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "Entity.hpp"
#define C_MAX_MOB_HEALTH (20)
class Mob : public Entity
{
public:
Mob(Level* pLevel);
virtual ~Mob();
//overrides
virtual void reset() override;
virtual void lerpTo(float x, float y, float z, float yaw, float pitch, int i) override;
virtual void tick() override;
virtual void baseTick() override;
virtual float getHeadHeight() override;
virtual bool isPickable() override;
virtual bool isPushable() override;
virtual bool isShootable() override;
virtual bool isAlive() override;
virtual bool hurt(Entity*, int) override;
virtual void animateHurt() override;
virtual void setSize(float rad, float height) override;
virtual void outOfWorld() override;
virtual void causeFallDamage(float level) override;
//virtuals
virtual void knockback(Entity* pEnt, int a, float x, float z);
virtual void die(Entity* pCulprit);
virtual bool canSee(Entity* pEnt);
virtual bool onLadder();
virtual void spawnAnim();
virtual std::string getTexture();
virtual bool isWaterMob();
virtual void playAmbientSound();
virtual int getAmbientSoundInterval();
virtual void superTick();
virtual void heal(int health);
virtual HitResult pick(float, float);
virtual void travel(float, float);
virtual void updateWalkAnim();
virtual void aiStep();
//AddAdditonalSaveData TODO
//ReadAdditionalSaveData TODO
virtual void lookAt(Entity* pEnt, float, float);
virtual bool isLookingAtAnEntity();
virtual Entity* getLookingAt();
virtual void beforeRemove();
virtual bool canSpawn();
virtual float getAttackAnim(float f);
virtual Vec3 getPos(float f);
virtual Vec3 getLookAngle(float f);
virtual Vec3 getViewVector(float f);
virtual int getMaxSpawnClusterSize();
virtual void actuallyHurt(int damage);
virtual bool removeWhenFarAway();
virtual int getDeathLoot();
virtual void dropDeathLoot();
virtual bool isImmobile();
virtual void jumpFromGround();
virtual void updateAi();
virtual int getMaxHeadXRot();
virtual float getSoundVolume();
virtual std::string getAmbientSound();
virtual std::string getHurtSound();
virtual std::string getDeathSound();
virtual void defineSynchedData();
float rotlerp(float, float, float);
public:
int field_DC;
float field_E0;
float field_E4;
float field_E8;
float field_EC;
char field_F0;
float field_F4;
float field_F8;
int m_health;
int field_100;
int field_104;
int field_108;
float field_10C;
int field_110;
int field_114;
float field_118;
float field_11C;
int field_120;
int field_124;
float field_128;
float field_12C;
float field_130;
Random m_random;
int field_AFC;
float field_B00;
float field_B04;
float field_B08;
char field_B0C;
int field_B10;
float field_B14;
std::string m_texture;
std::string m_class;
int field_B48;
float field_B4C;
float field_B50;
float field_B54;
float field_B58;
float field_B5C;
float field_B60;
int field_B64;
char field_B68;
char field_B69;
int field_B6C;
float field_B70;
float field_B74;
float field_B78;
float field_B7C;
float field_B80;
int field_B84;
Entity* m_pEntLookedAt;
};