mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-04 19:36:43 +03:00
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "world/entity/Player.hpp"
|
|
#include "client/player/input/KeyboardInput.hpp"
|
|
#include "client/player/input/User.hpp"
|
|
|
|
class Minecraft;
|
|
|
|
class LocalPlayer : public Player
|
|
{
|
|
public:
|
|
LocalPlayer(Minecraft*, Level*, User*, int);
|
|
virtual ~LocalPlayer();
|
|
|
|
// TODO: void addAdditonalSaveData();
|
|
virtual void animateRespawn() override;
|
|
virtual void aiStep() override;
|
|
virtual bool isSneaking() override;
|
|
virtual int move(float x, float y, float z) override;
|
|
virtual void tick() override;
|
|
virtual void updateAi() override;
|
|
virtual bool isLocalPlayer() override;
|
|
|
|
void calculateFlight(float, float, float);
|
|
void closeContainer(); //@HUH: oddly enough not a virtual/override
|
|
void respawn();
|
|
|
|
public:
|
|
int field_BEC;
|
|
float field_BF0;
|
|
float field_BF4;
|
|
float field_BF8;
|
|
float field_BFC;
|
|
float field_C00;
|
|
float field_C04;
|
|
float field_C08;
|
|
float field_C0C;
|
|
float field_C10;
|
|
float field_C14;
|
|
float field_C18;
|
|
float field_C1C;
|
|
int m_nAutoJumpFrames;
|
|
// multiplayer related
|
|
float field_C24;
|
|
float field_C28;
|
|
float field_C2C;
|
|
float field_C30;
|
|
float field_C34;
|
|
// multiplayer related -- end
|
|
int field_C38;
|
|
Minecraft* m_pMinecraft;
|
|
KeyboardInput* m_pKeyboardInput;
|
|
};
|