Files
mcpe/source/world/entity/LocalPlayer.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

62 lines
1.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "world/entity/Player.hpp"
#include "client/player/input/KeyboardInput.hpp"
#include "client/player/input/User.hpp"
class Minecraft;
class LocalPlayer : public Player
{
public:
LocalPlayer(Minecraft*, Level*, User*, int);
virtual ~LocalPlayer();
// TODO: void addAdditonalSaveData();
virtual void animateRespawn() override;
virtual void aiStep() override;
virtual bool isSneaking() override;
virtual int move(float x, float y, float z) override;
virtual void tick() override;
virtual void updateAi() override;
virtual bool isLocalPlayer() override;
void calculateFlight(float, float, float);
void closeContainer(); //@HUH: oddly enough not a virtual/override
void respawn();
public:
int field_BEC;
float field_BF0;
float field_BF4;
float field_BF8;
float field_BFC;
float field_C00;
float field_C04;
float field_C08;
float field_C0C;
float field_C10;
float field_C14;
float field_C18;
float field_C1C;
int m_nAutoJumpFrames;
// multiplayer related
float field_C24;
float field_C28;
float field_C2C;
float field_C30;
float field_C34;
// multiplayer related -- end
int field_C38;
Minecraft* m_pMinecraft;
KeyboardInput* m_pKeyboardInput;
};