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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
186 lines
4.3 KiB
C++
186 lines
4.3 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "IngameBlockSelectionScreen.hpp"
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#include "client/renderer/entity/ItemRenderer.hpp"
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std::string g_sNotAvailableInDemoVersion = "Not available in the demo version";
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IngameBlockSelectionScreen::IngameBlockSelectionScreen()
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{
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m_selectedSlot = 0;
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}
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Inventory* IngameBlockSelectionScreen::getInventory()
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{
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return m_pMinecraft->m_pLocalPlayer->m_pInventory;
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}
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int IngameBlockSelectionScreen::getBottomY()
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{
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// -1 for some reason, -2 to make it align between top of screen and top of hotbar instead
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return (m_height - 22 * (getSlotsHeight() - 2)) / 2;
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}
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int IngameBlockSelectionScreen::getSelectedSlot(int x, int y)
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{
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int slotsHeight = getSlotsHeight();
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int bottom = m_height - getBottomY();
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int top = bottom - slotsHeight * 22;
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int left = m_width / 2 - 87;
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if (y < top)
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return -1;
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if (x < left)
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return -1;
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int idx = (x - left) / 20;
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if (idx > 8)
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return -1;
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return idx + 9 * slotsHeight - 9 * ((y - top) / 22);
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}
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int IngameBlockSelectionScreen::getSlotPosX(int x)
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{
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return m_width / 2 - 88 + 20 * x;
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}
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int IngameBlockSelectionScreen::getSlotPosY(int y)
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{
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return m_height - getBottomY() - 22 * y;
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}
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int IngameBlockSelectionScreen::getSlotsHeight()
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{
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return (getInventory()->getNumSlots() + 8) / 9;
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}
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bool IngameBlockSelectionScreen::isAllowed(int slot)
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{
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return slot >= 0 && slot < getInventory()->getNumSlots();
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}
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void IngameBlockSelectionScreen::init()
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{
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Inventory* pInv = getInventory();
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int nItems = pInv->getNumItems();
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for (int i = 0; i < nItems; i++)
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{
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if (pInv->getItem(i)->m_itemID == pInv->getSelectedItemId())
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{
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m_selectedSlot = i;
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break;
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}
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}
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if (!isAllowed(m_selectedSlot))
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m_selectedSlot = 0;
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}
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void IngameBlockSelectionScreen::renderSlot(int index, int x, int y, float f)
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{
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ItemInstance* pItem = getInventory()->getItem(index);
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if (!pItem)
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return;
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if (!pItem->m_itemID)
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return;
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ItemRenderer::renderGuiItem(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, pItem, x, y, true);
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ItemRenderer::renderGuiItemOverlay(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, pItem, x, y);
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}
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void IngameBlockSelectionScreen::renderSlots()
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{
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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m_pMinecraft->m_pTextures->loadAndBindTexture("gui/gui.png");
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for (int y = 0; y != -22 * getSlotsHeight(); y -= 22)
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blit(m_width / 2 - 182 / 2, m_height - 3 - getBottomY() + y, 0, 0, 182, 22, 0, 0);
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if (m_selectedSlot >= 0)
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blit(m_width / 2 - 92 + 20 * (m_selectedSlot % 9), m_height - 4 - getBottomY() - 22 * (m_selectedSlot / 9), 0, 22, 24, 22, 0, 0);
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for (int y = 0, index = 0; y < getSlotsHeight(); y++)
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{
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int posY = getSlotPosY(y);
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for (int x = 0; x < 9; x++)
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{
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int posX = getSlotPosX(x);
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renderSlot(index++, posX, posY, 0.0f);
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}
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}
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}
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void IngameBlockSelectionScreen::renderDemoOverlay()
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{
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fill(getSlotPosX(0) - 3, getSlotPosY(1) - 3, getSlotPosX(9), getSlotPosY(-1), 0xA0000000);
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int x = (getSlotPosX(4) + getSlotPosX(5)) / 2;
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int y = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
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drawCenteredString(m_pMinecraft->m_pFont, g_sNotAvailableInDemoVersion, x, y, 0xFFFFFFFF);
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}
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void IngameBlockSelectionScreen::render(int x, int y, float f)
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{
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Screen::render(x, y, f);
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glDisable(GL_DEPTH_TEST);
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fill(0, 0, m_width, m_height, 0x80000000);
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glEnable(GL_BLEND);
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renderSlots();
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#ifdef DEMO
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renderDemoOverlay();
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#endif
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glEnable(GL_DEPTH_TEST);
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}
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void IngameBlockSelectionScreen::mouseClicked(int x, int y, int type)
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{
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// not a left click
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if (type != 1)
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return;
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int slot = getSelectedSlot(x, y);
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if (isAllowed(slot))
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m_selectedSlot = slot;
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}
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void IngameBlockSelectionScreen::mouseReleased(int x, int y, int type)
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{
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// not a left click
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if (type != 1)
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return;
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int slot = getSelectedSlot(x, y);
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if (isAllowed(slot) && slot == m_selectedSlot)
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selectSlotAndClose();
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}
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void IngameBlockSelectionScreen::removed()
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{
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m_pMinecraft->m_gui.inventoryUpdated();
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}
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void IngameBlockSelectionScreen::selectSlotAndClose()
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{
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Inventory* pInv = getInventory();
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pInv->selectItem(m_selectedSlot);
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m_pMinecraft->m_pSoundEngine->play("random.click");
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m_pMinecraft->setScreen(nullptr);
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}
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