Files
mcpe/source/client/gui/components/RolledSelectionList.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

68 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "../GuiComponent.hpp"
#include "Minecraft.hpp"
class RolledSelectionList : public GuiComponent
{
public:
RolledSelectionList(Minecraft*, int, int, int, int, int, int, int);
virtual int getItemAtPosition(int, int);
virtual bool capXPosition();
virtual void tick();
virtual void render(int mouseX, int mouseY, float);
virtual void renderHoleBackground(float y1, float y2, int a, int b);
virtual void setRenderSelection(bool);
virtual void setComponentSelected(bool);
virtual int getNumberOfItems() = 0;
virtual void selectItem(int, bool) = 0;
virtual bool isSelectedItem(int) = 0;
virtual int getMaxPosition();
virtual float getPos(float f);
virtual void touched();
virtual void renderItem(int, int, int, int, Tesselator&) = 0;
virtual void renderHeader(int, int, Tesselator&);
virtual void renderBackground() = 0;
virtual void renderDecorations(int x, int y);
virtual void clickedHeader(int, int);
int getItemAtXPositionRaw(int x);
// @NOTE: This is inlined.
inline int transformX(int x)
{
return int(x - field_C - float(field_44) + float(int(field_30)) - 4.0f);
}
public:
Minecraft* m_pMinecraft;
float field_C;
float field_10;
int m_itemWidth;
int field_18;
int field_1C;
float field_20;
float field_24;
int field_28;
float field_2C;
float field_30;
float field_34;
float field_38;
int field_3C;
bool m_bRenderSelection;
bool m_bComponentSelected;
int field_44;
bool field_48;
int field_4C;
int field_50;
};