Files
mcpe/source/AppPlatform.cpp
Brent 2e55f99a54 Options Logic Cleanup (#71)
* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds

* Options Refactor
* Moved options loading code from AppPlatform classes to Options class
* Added AppPlatform::singleton()
* Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be)
* Making this work with SDL2 next

* Options Cleanup for SDL2

* Added AppPlatform::hasFileSystemAccess()
* Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy.

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-09-04 12:11:36 +03:00

160 lines
2.3 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "AppPlatform.hpp"
#include "common/Utils.hpp"
AppPlatform* AppPlatform::m_singleton = nullptr;
AppPlatform* const AppPlatform::singleton()
{
return m_singleton;
}
AppPlatform::AppPlatform()
{
m_singleton = this;
}
AppPlatform::~AppPlatform()
{
}
void AppPlatform::_tick()
{
}
void AppPlatform::buyGame()
{
}
int AppPlatform::checkLicense()
{
return 0; // assume no license
}
void AppPlatform::createUserInput()
{
}
void AppPlatform::finish()
{
}
std::string AppPlatform::getDateString(int time)
{
return "";
}
// ??? AppPlatform::getOptionStrings()
int AppPlatform::getScreenWidth() const
{
return C_DEFAULT_SCREEN_WIDTH; // default rez of the XPERIA PLAY?
}
int AppPlatform::getScreenHeight() const
{
return C_DEFAULT_SCREEN_HEIGHT;
}
std::vector<std::string> AppPlatform::getUserInput()
{
return std::vector<std::string>();
}
int AppPlatform::getUserInputStatus()
{
return 0;
}
bool AppPlatform::hasBuyButtonWhenInvalidLicense()
{
return false;
}
// void AppPlatform::loadTexture(const std::string&, bool);
void AppPlatform::saveScreenshot(const std::string&, int, int)
{
}
void AppPlatform::showDialog(eDialogType type)
{
}
void AppPlatform::uploadPlatformDependentData(int, void*)
{
}
Texture AppPlatform::loadTexture(const std::string&, bool)
{
return Texture(0, 0, nullptr, 1, 0);
}
void AppPlatform::recenterMouse()
{
}
void AppPlatform::setMouseGrabbed(bool b)
{
}
void AppPlatform::getMouseDiff(int& x, int& y)
{
x = y = 0;
}
void AppPlatform::clearDiff()
{
}
void AppPlatform::updateFocused(bool focused)
{
}
bool AppPlatform::shiftPressed()
{
return false;
}
bool AppPlatform::hasFileSystemAccess()
{
return false;
}
std::string AppPlatform::getPatchData()
{
return "";
}
std::string AppPlatform::getAssetPath(const std::string &path) const
{
std::string realPath = path;
if (realPath.size() && realPath[0] == '/')
{
// trim it off
realPath = realPath.substr(1);
}
realPath = "assets/" + realPath;
return realPath;
}