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* Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Options Refactor * Moved options loading code from AppPlatform classes to Options class * Added AppPlatform::singleton() * Minecraft::m_options is now only accessible via Minecraft::getOptions() (as it should be) * Making this work with SDL2 next * Options Cleanup for SDL2 * Added AppPlatform::hasFileSystemAccess() * Options won't try to load if hasFileSystemAccess returns false. Emscripten build will be happy. --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
20 lines
460 B
C++
20 lines
460 B
C++
#pragma once
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#include <string>
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#include "AppPlatform_sdlbase.hpp"
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class AppPlatform_sdl : public AppPlatform_sdlbase
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{
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public:
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AppPlatform_sdl(std::string storageDir, SDL_Window *window);
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void saveScreenshot(const std::string& fileName, int width, int height) override;
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Texture loadTexture(const std::string& path, bool b = false) override;
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bool hasFileSystemAccess() override;
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protected:
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void ensureDirectoryExists(const char* path) override;
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};
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