Files
mcpe/platforms/macos/Minecraft/Minecraft.xcodeproj/xcshareddata/xcschemes/Minecraft.xcscheme
Brent 23bc51f23b Xcode project fixes (#77)
* Compiles for Snow Leopard Again

* Fix Build on Xcode 14

* Fixed Xcode Universal Build

* Update Xcode Schemas

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Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-09-04 12:13:31 +03:00

82 lines
3.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1420"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8489B0962A86D4B2004CA8EC"
BuildableName = "Minecraft"
BlueprintName = "Minecraft"
ReferencedContainer = "container:Minecraft.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug (Default)"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug (Default)"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "YES"
customWorkingDirectory = "$(PROJECT_DIR)/../../../game/"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES"
viewDebuggingEnabled = "No">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8489B0962A86D4B2004CA8EC"
BuildableName = "Minecraft"
BlueprintName = "Minecraft"
ReferencedContainer = "container:Minecraft.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release (Default)"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8489B0962A86D4B2004CA8EC"
BuildableName = "Minecraft"
BlueprintName = "Minecraft"
ReferencedContainer = "container:Minecraft.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug (Default)">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release (Default)"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>