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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "world/entity/Player.hpp"
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#include "client/player/input/KeyboardInput.hpp"
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#include "client/player/input/User.hpp"
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class Minecraft;
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class LocalPlayer : public Player
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{
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public:
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LocalPlayer(Minecraft*, Level*, User*, int);
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virtual ~LocalPlayer();
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// TODO: void addAdditonalSaveData();
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virtual void animateRespawn() override;
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virtual void aiStep() override;
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virtual bool isSneaking() override;
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virtual int move(float x, float y, float z) override;
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virtual void tick() override;
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virtual void updateAi() override;
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void calculateFlight(float, float, float);
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void closeContainer(); //@HUH: oddly enough not a virtual/override
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public:
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int field_BEC;
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float field_BF0;
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float field_BF4;
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float field_BF8;
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float field_BFC;
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float field_C00;
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float field_C04;
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float field_C08;
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float field_C0C;
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float field_C10;
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float field_C14;
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float field_C18;
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float field_C1C;
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int m_nAutoJumpFrames;
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// multiplayer related
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float field_C24;
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float field_C28;
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float field_C2C;
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float field_C30;
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float field_C34;
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// multiplayer related -- end
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int field_C38;
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Minecraft* m_pMinecraft;
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KeyboardInput* m_pKeyboardInput;
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};
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