Files
mcpe/source/world/entity/LocalPlayer.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

61 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "world/entity/Player.hpp"
#include "client/player/input/KeyboardInput.hpp"
#include "client/player/input/User.hpp"
class Minecraft;
class LocalPlayer : public Player
{
public:
LocalPlayer(Minecraft*, Level*, User*, int);
virtual ~LocalPlayer();
// TODO: void addAdditonalSaveData();
virtual void animateRespawn() override;
virtual void aiStep() override;
virtual bool isSneaking() override;
virtual int move(float x, float y, float z) override;
virtual void tick() override;
virtual void updateAi() override;
void calculateFlight(float, float, float);
void closeContainer(); //@HUH: oddly enough not a virtual/override
public:
int field_BEC;
float field_BF0;
float field_BF4;
float field_BF8;
float field_BFC;
float field_C00;
float field_C04;
float field_C08;
float field_C0C;
float field_C10;
float field_C14;
float field_C18;
float field_C1C;
int m_nAutoJumpFrames;
// multiplayer related
float field_C24;
float field_C28;
float field_C2C;
float field_C30;
float field_C34;
// multiplayer related -- end
int field_C38;
Minecraft* m_pMinecraft;
KeyboardInput* m_pKeyboardInput;
};