Files
mcpe/source/World/Tile/MetalTile.cpp
2023-07-30 22:41:09 +03:00

24 lines
736 B
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Tile.hpp"
#include "Level.hpp"
MetalTile::MetalTile(int ID, int texture, Material* pMtl) : Tile(ID, pMtl)
{
m_TextureFrame = texture;
}
// @NOTE: I think the MCPE devs were left dumbfounded by this. "Why did notch
// overload this function?" Well, fun fact, there used to be top, side and bottom
// textures for these tiles. :)
int MetalTile::getTexture(int dir)
{
return m_TextureFrame;
}