Files
mcpe/source/World/Particle/RedDustParticle.cpp
2023-07-30 22:41:09 +03:00

71 lines
1.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Particle.hpp"
RedDustParticle::RedDustParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) :
Particle(level, x, y, z, 0.0f, 0.0f, 0.0f)
{
m_vel.x = vx + m_vel.x * 0.1f;
m_vel.y = vy + m_vel.y * 0.1f;
m_vel.z = vz + m_vel.z * 0.1f;
if (vx == 0.0f)
vx = 1.0f;
float f = Mth::random() * 0.4f + 0.6f;
field_F8 = f * vx * (Mth::random() * 0.2f + 0.8f);
field_FC = f * vy * (Mth::random() * 0.2f + 0.8f);
field_100 = f * vz * (Mth::random() * 0.2f + 0.8f);
field_104 = field_F0 = field_F0 * 0.75f;
m_bNoCollision = false;
field_EC = int(8.0f / (0.2f + 0.8f * Mth::random()));
}
void RedDustParticle::render(Tesselator& t, float f, float a, float b, float c, float d, float e)
{
float mult = 32.0f * (float(field_E8 + f) / float(field_EC));
if (mult < 0.0f)
mult = 0.0f;
if (mult > 1.0f)
mult = 1.0f;
field_F0 = field_104 * mult;
Particle::render(t, f, a, b, c, d, e);
}
void RedDustParticle::tick()
{
field_3C = m_pos;
field_E8++;
if (field_E8 > field_EC)
remove();
m_vel.y += 0.004f;
field_DC = -8 * field_E8 / field_EC + 7;
move(m_vel.x, m_vel.y, m_vel.z);
if (m_pos.y == field_3C.y)
{
m_vel.x *= 1.1f;
m_vel.z *= 1.1f;
}
m_vel *= 0.96f;
if (field_7C)
{
m_vel.x *= 0.7f;
m_vel.z *= 0.7f;
}
}