Files
mcpe/source/World/Particle/LavaParticle.cpp
2023-07-30 22:41:09 +03:00

60 lines
1.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Particle.hpp"
#include "Level.hpp"
LavaParticle::LavaParticle(Level* level, float x, float y, float z) :
Particle(level, x, y, z, 0.0f, 0.0f, 0.0f)
{
m_vel *= 0.8f;
m_vel.y = sharedRandom.nextFloat() * 0.4f + 0.05f;
field_F8 = field_FC = field_100 = 1.0f;
field_104 = field_F0 = field_F0 * (0.2f + 2 * sharedRandom.nextFloat());
field_DC = PTI_LAVA;
field_EC = int(16.0f / (0.2f + 0.8f * Mth::random()));
}
float LavaParticle::getBrightness(float unused)
{
return 1.0f;
}
void LavaParticle::tick()
{
field_3C = m_pos;
field_E8++;
if (field_E8 > field_EC)
remove();
float a = float(field_E8) / float(field_EC);
float b = sharedRandom.nextFloat();
if (a < b)
{
m_pLevel->addParticle("smoke", m_pos.x, m_pos.y, m_pos.z, m_vel.x, m_vel.y, m_vel.z);
}
m_vel.y -= 0.03f;
move(m_vel.x, m_vel.y, m_vel.z);
m_vel *= 0.999f;
if (field_7C)
{
m_vel.x *= 0.7f;
m_vel.z *= 0.7f;
}
}
void LavaParticle::render(Tesselator& t, float f, float a, float b, float c, float d, float e)
{
float mult = float(field_E8 + f) / float(field_EC);
field_F0 = field_104 * (1.0f - mult * mult);
Particle::render(t, f, a, b, c, d, e);
}