Files
mcpe/source/World/Particle/FlameParticle.cpp
2023-07-30 22:41:09 +03:00

62 lines
1.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Particle.hpp"
FlameParticle::FlameParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) :
Particle(level, x, y, z, vx, vy, vz)
{
m_vel.x = m_vel.x * 0.01f + vx;
m_vel.y = m_vel.y * 0.01f + vy;
m_vel.z = m_vel.z * 0.01f + vz;
// @NOTE: Useless genrand_int32 calls. Will keep them in to keep consistent
sharedRandom.genrand_int32();
sharedRandom.genrand_int32();
sharedRandom.genrand_int32();
sharedRandom.genrand_int32();
sharedRandom.genrand_int32();
sharedRandom.genrand_int32();
field_104 = field_F0;
field_F8 = field_FC = field_100 = 1.0f;
field_EC = int(8.0f / (0.2f + 0.8f * Mth::random())) + 4;
field_DC = PTI_FLAME;
}
float FlameParticle::getBrightness(float unused)
{
return 1.0f;
}
void FlameParticle::tick()
{
field_3C = m_pos;
field_E8++;
if (field_E8 > field_EC)
remove();
move(m_vel.x, m_vel.y, m_vel.z);
m_vel *= 0.96f;
if (field_7C)
{
m_vel.x *= 0.7f;
m_vel.z *= 0.7f;
}
}
void FlameParticle::render(Tesselator& t, float f, float a, float b, float c, float d, float e)
{
float mult = float(field_E8 + f) / float(field_EC);
field_F0 = field_104 * (1.0f - 0.5f * mult * mult);
Particle::render(t, f, a, b, c, d, e);
}