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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "Entity.hpp"
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class ItemEntity : public Entity
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{
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public:
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ItemEntity(Level* level);
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ItemEntity(Level* level, float x, float y, float z, ItemInstance* itemInstance);
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void burn(int damage) override;
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bool hurt(Entity* pCulprit, int damage) override;
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bool isInWater() override;
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void playerTouch(Player*) override;
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void tick() override;
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void checkInTile(float x, float y, float z);
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public:
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// @NOTE: The original code keeps a pointer to something which is not duplicated with a new(), nor does it delete() the instance.
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// So either it's leaked, or the code will use invalid memory.
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#ifdef ORIGINAL_CODE
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ItemInstance* m_pItemInstance;
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#else
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ItemInstance m__itemInstance;
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ItemInstance* m_pItemInstance = &m__itemInstance;
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#endif
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int field_E0 = 0;
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int field_E4 = 0;
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float field_E8 = 0.0f;
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int field_EC = 0;
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int m_health = 5;
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};
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