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34 lines
904 B
C++
34 lines
904 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "ImprovedNoise.hpp"
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class PerlinNoise : public Synth
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{
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public:
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PerlinNoise(int nOctaves);
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PerlinNoise(Random*, int nOctaves);
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virtual ~PerlinNoise();
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void init(int nOctaves);
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float getValue(float, float) override;
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float getValue(float, float, float);
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float* getRegion(float*, int, int, int, int, float, float, float);
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float* getRegion(float*, float, float , float, int, int, int, float, float, float);
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private:
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ImprovedNoise** m_pImprovedNoise;
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int m_nOctaves;
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Random m_random;
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Random* m_pRandom; // random for seeding, I assume
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};
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