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mcpe/source/Base/PerlinNoise.hpp
2023-07-30 22:41:09 +03:00

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "ImprovedNoise.hpp"
class PerlinNoise : public Synth
{
public:
PerlinNoise(int nOctaves);
PerlinNoise(Random*, int nOctaves);
virtual ~PerlinNoise();
void init(int nOctaves);
float getValue(float, float) override;
float getValue(float, float, float);
float* getRegion(float*, int, int, int, int, float, float, float);
float* getRegion(float*, float, float , float, int, int, int, float, float, float);
private:
ImprovedNoise** m_pImprovedNoise;
int m_nOctaves;
Random m_random;
Random* m_pRandom; // random for seeding, I assume
};