Files
mcpe/source/Renderer/GameRenderer.hpp
iProgramInCpp 1a75690f52 * Improve the smoothness of the turn controls.
Thanks to @Kleadron on GitHub for the hint.
2023-07-31 11:02:44 +03:00

86 lines
1.9 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "ItemInHandRenderer.hpp"
class Minecraft;
class Entity;
class GameRenderer
{
public:
GameRenderer(Minecraft*);
~GameRenderer();
void saveMatrices();
void setupCamera(float f, int i);
void bobHurt(float);
void bobView(float);
void moveCameraToPlayer(float);
#ifndef ORIGINAL_CODE
void renderNoCamera();
#endif
void renderLevel(float);
void render(float);
void tick();
void setupGuiScreen();
void onGraphicsReset();
void zoomRegion(float a, float b, float c);
void unZoomRegion();
void setupClearColor(float f);
void setupFog(int i);
void pick(float);
void renderItemInHand(float, int);
float getFov(float f);
public:
ItemInHandRenderer* m_pItemInHandRenderer = nullptr;
Minecraft* m_pMinecraft = nullptr;
float field_8 = 0.0f;
int field_C = 0;
Entity* field_10 = nullptr;
float field_14 = 0.0f;
float field_18 = 0.0f;
float field_1C = 0.0f;
float field_20 = 0.0f;
float field_24 = 0.0f;
float field_28 = 0.0f;
float field_2C = 4.0f;
float field_30 = 4.0f;
float field_34 = 0.0f;
float field_38 = 0.0f;
float field_3C = 0.0f;
float field_40 = 0.0f;
float field_44 = 1.0f;
float field_48 = 0.0f;
float field_4C = 0.0f;
float field_50 = 0.0f;
float field_54 = 0.0f;
float field_58 = 0.0f;
float field_5C = 0.0f;
float field_60 = 0.0f;
float field_64 = 0.0f;
float field_68 = 0.0f;
float field_6C = 0.0f;
float field_70 = 0.0f;
float field_74 = 0.0f;
float field_78 = 0.0f;
float field_7C = 0.0f;
float field_80 = 0.0f;
float field_84 = 0.0f;
float m_matrix_projection[16];
float m_matrix_model_view[16];
};