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https://github.com/celisej567/mcpe.git
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86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "ItemInHandRenderer.hpp"
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class Minecraft;
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class Entity;
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class GameRenderer
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{
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public:
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GameRenderer(Minecraft*);
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~GameRenderer();
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void saveMatrices();
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void setupCamera(float f, int i);
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void bobHurt(float);
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void bobView(float);
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void moveCameraToPlayer(float);
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#ifndef ORIGINAL_CODE
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void renderNoCamera();
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#endif
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void renderLevel(float);
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void render(float);
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void tick();
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void setupGuiScreen();
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void onGraphicsReset();
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void zoomRegion(float a, float b, float c);
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void unZoomRegion();
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void setupClearColor(float f);
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void setupFog(int i);
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void pick(float);
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void renderItemInHand(float, int);
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float getFov(float f);
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public:
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ItemInHandRenderer* m_pItemInHandRenderer = nullptr;
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Minecraft* m_pMinecraft = nullptr;
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float field_8 = 0.0f;
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int field_C = 0;
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Entity* field_10 = nullptr;
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float field_14 = 0.0f;
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float field_18 = 0.0f;
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float field_1C = 0.0f;
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float field_20 = 0.0f;
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float field_24 = 0.0f;
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float field_28 = 0.0f;
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float field_2C = 4.0f;
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float field_30 = 4.0f;
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float field_34 = 0.0f;
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float field_38 = 0.0f;
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float field_3C = 0.0f;
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float field_40 = 0.0f;
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float field_44 = 1.0f;
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float field_48 = 0.0f;
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float field_4C = 0.0f;
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float field_50 = 0.0f;
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float field_54 = 0.0f;
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float field_58 = 0.0f;
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float field_5C = 0.0f;
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float field_60 = 0.0f;
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float field_64 = 0.0f;
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float field_68 = 0.0f;
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float field_6C = 0.0f;
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float field_70 = 0.0f;
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float field_74 = 0.0f;
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float field_78 = 0.0f;
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float field_7C = 0.0f;
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float field_80 = 0.0f;
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float field_84 = 0.0f;
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float m_matrix_projection[16];
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float m_matrix_model_view[16];
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};
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