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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "Random.hpp"
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#include "Synth.hpp"
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// note: appears to maybe inherit from a class called Synth?
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// the only purpose that it serves I guess is to provide
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// a virtual getValue
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class ImprovedNoise : public Synth
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{
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public:
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float getValue(float, float) override;
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ImprovedNoise();
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ImprovedNoise(Random* pRandom);
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void init(Random* pRandom);
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float getValue(float, float, float);
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float noise(float, float, float);
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float grad(int, float, float, float);
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float grad2(int, float, float);
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float lerp(float prog, float a, float b);
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float fade(float x); // inlined in the code
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void add(float* a2, float a3, float a4, float a5, int a6, int a7, int a8, float a9, float a10, float a11, float a12);
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public:
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float m_offsetX;
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float m_offsetY;
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float m_offsetZ;
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int m_permutation[512];
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};
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