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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include <string>
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#include <SDL2/SDL.h>
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#include "AppPlatform.hpp"
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#ifdef ORIGINAL_CODE
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#error "This isn't original code. You probably shouldn't try to compile this"
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#endif
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void ensure_screenshots_folder(const char *screenshots);
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class AppPlatform_sdl : public AppPlatform {
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public:
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AppPlatform_sdl(std::string storageDir, SDL_Window *window);
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#ifndef __EMSCRIPTEN__
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void saveScreenshot(const std::string& fileName, int width, int height) override;
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#endif
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int checkLicense() override;
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int getScreenWidth() const override;
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int getScreenHeight() const override;
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Texture loadTexture(const std::string& str, bool b) override;
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int getUserInputStatus() override;
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// Also add these to allow proper turning within the game.
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void setMouseGrabbed(bool b) override;
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void setMouseDiff(int x, int y);
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void getMouseDiff(int& x, int& y) override;
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void clearDiff() override;
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// Also add these to allow proper text input within the game.
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bool shiftPressed() override;
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void setShiftPressed(bool b, bool isLeft);
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private:
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std::string _storageDir;
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SDL_Window *_window;
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bool m_bShiftPressed[2] = {false, false};
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int xrel;
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int yrel;
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};
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