Files
mcpe/source/client/app/AppPlatform.hpp
2023-12-19 19:38:17 +02:00

83 lines
2.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <string>
#include <vector>
#include "client/renderer/Texture.hpp"
#include "client/sound/SoundSystem.hpp"
class AppPlatform
{
public:
enum eDialogType
{
DLG_CREATE_WORLD = 1,
DLG_CHAT,
DLG_OPTIONS,
DLG_RENAME_MP_WORLD,
};
private:
static AppPlatform* m_singleton;
public:
static AppPlatform* const singleton();
AppPlatform();
~AppPlatform();
virtual void buyGame();
virtual int checkLicense();
virtual void createUserInput();
virtual void finish();
virtual std::string getDateString(int);
virtual int getScreenWidth() const;
virtual int getScreenHeight() const;
virtual std::vector<std::string> getUserInput();
virtual int getUserInputStatus();
virtual bool hasBuyButtonWhenInvalidLicense();
virtual void saveScreenshot(const std::string&, int, int);
virtual void showDialog(eDialogType);
virtual void uploadPlatformDependentData(int, void*);
virtual Texture loadTexture(const std::string&, bool);
#ifndef ORIGINAL_CODE
// From v0.1.1. Also add these to determine touch screen use within the game.
virtual bool isTouchscreen();
// Also add these to allow proper turning within the game.
virtual void recenterMouse();
virtual void setMouseGrabbed(bool b);
virtual void getMouseDiff(int& x, int& y);
virtual void clearDiff();
virtual void updateFocused(bool focused);
// Also add this to allow proper text input within the game.
virtual bool shiftPressed();
virtual bool hasFileSystemAccess();
// Also add this to allow dynamic patching.
virtual std::string getPatchData();
virtual void initSoundSystem();
virtual SoundSystem* const getSoundSystem() const;
// On-screen keyboard
virtual void showKeyboard(int x, int y, int w, int h);
virtual void hideKeyboard();
#ifdef USE_NATIVE_ANDROID
virtual int getKeyboardUpOffset();
#endif
#endif
public:
virtual std::string getAssetPath(const std::string& path) const;
private:
virtual void _tick();
};