mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-05 18:10:09 +03:00
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <string>
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#include <vector>
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#include "client/renderer/Texture.hpp"
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class AppPlatform
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{
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public:
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enum eDialogType
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{
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DLG_CREATE_WORLD = 1,
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DLG_CHAT,
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DLG_OPTIONS,
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DLG_RENAME_MP_WORLD,
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};
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public:
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virtual void buyGame();
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virtual int checkLicense();
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virtual void createUserInput();
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virtual void finish();
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virtual std::string getDateString(int);
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virtual int getScreenWidth() const;
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virtual int getScreenHeight() const;
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virtual std::vector<std::string> getUserInput();
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virtual int getUserInputStatus();
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virtual bool hasBuyButtonWhenInvalidLicense();
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virtual void saveScreenshot(const std::string&, int, int);
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virtual void showDialog(eDialogType);
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virtual void uploadPlatformDependentData(int, void*);
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virtual Texture loadTexture(const std::string&, bool);
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virtual std::vector<std::string> getOptionStrings();
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#ifndef ORIGINAL_CODE
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// Also add these to allow proper turning within the game.
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virtual void recenterMouse();
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virtual void setMouseGrabbed(bool b);
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virtual void getMouseDiff(int& x, int& y);
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virtual void clearDiff();
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virtual void updateFocused(bool focused);
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// Also add this to allow proper text input within the game.
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virtual bool shiftPressed();
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// Also add this to allow option saving.
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virtual void setOptionStrings(const std::vector<std::string>& vec);
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// Also add this to allow dynamic patching.
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virtual std::string getPatchData();
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#endif
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private:
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virtual void _tick();
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};
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