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mcpe/thirdparty/GL/GL.hpp
Brent afe875e4fa iOS Support (#113)
undefined
2024-01-22 17:22:41 +02:00

140 lines
4.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <common/Utils.hpp> // it includes GL/gl.h
#include <compat/PlatformDefinitions.h>
#ifdef USE_NATIVE_ANDROID
#define USE_GLES
#include <EGL/egl.h>
#endif
#ifdef USE_GLES1_COMPATIBILITY_LAYER
#define USE_GLES // GLES or its compatibility layer.
#endif
#ifdef USE_GLES
#if MC_TARGET_OS_IOS
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#define glFogi glFogx
#else
#include <GLES/gl.h>
#endif
#define GL_QUADS 0x7
#define USE_OPENGL_2_FEATURES
#include <cmath>
#define USE_GL_ORTHO_F
#else
#ifdef USE_SDL
#define USE_OPENGL_2_FEATURES
#define GL_GLEXT_PROTOTYPES
#include "thirdparty/SDL2/SDL_opengl.h"
#ifndef _WIN32
#include <SDL2/SDL_opengl_glext.h>
#endif
#else
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h> // it'll include from a different dir, namely thirdparty/GL/glext.h
#endif
#ifdef _WIN32
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#endif
#endif
// use our macro for glOrtho
#endif
#if defined(USE_GLES) || defined(USE_SDL)
// https://cgit.freedesktop.org/mesa/glu/tree/src/libutil/project.c
static inline void __gluMakeIdentityf(GLfloat m[16]) {
m[0 + 4 * 0] = 1; m[0 + 4 * 1] = 0; m[0 + 4 * 2] = 0; m[0 + 4 * 3] = 0;
m[1 + 4 * 0] = 0; m[1 + 4 * 1] = 1; m[1 + 4 * 2] = 0; m[1 + 4 * 3] = 0;
m[2 + 4 * 0] = 0; m[2 + 4 * 1] = 0; m[2 + 4 * 2] = 1; m[2 + 4 * 3] = 0;
m[3 + 4 * 0] = 0; m[3 + 4 * 1] = 0; m[3 + 4 * 2] = 0; m[3 + 4 * 3] = 1;
}
static inline void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) {
GLfloat m[4][4];
float sine, cotangent, deltaZ;
float radians = fovy / 2 * M_PI / 180;
deltaZ = zFar - zNear;
sine = sin(radians);
if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
return;
}
cotangent = cosf(radians) / sine;
__gluMakeIdentityf(&m[0][0]);
m[0][0] = cotangent / aspect;
m[1][1] = cotangent;
m[2][2] = -(zFar + zNear) / deltaZ;
m[2][3] = -1;
m[3][2] = -2 * zNear * zFar / deltaZ;
m[3][3] = 0;
glMultMatrixf(&m[0][0]);
}
#endif
#ifdef USE_OPENGL_2_FEATURES
#define xglBindBuffer glBindBuffer
#define xglBufferData glBufferData
#define xglGenBuffers glGenBuffers
#define xglDeleteBuffers glDeleteBuffers
#define xglEnableClientState glEnableClientState
#define xglDisableClientState glDisableClientState
#define xglTexCoordPointer glTexCoordPointer
#define xglColorPointer glColorPointer
#define xglVertexPointer glVertexPointer
#define xglDrawArrays glDrawArrays
#else
void xglInit();
bool xglInitted();
void xglBindBuffer(GLenum target, GLuint buffer);
void xglBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
void xglGenBuffers(GLsizei num, GLuint* buffers);
void xglDeleteBuffers(GLsizei num, GLuint* buffers);
void xglOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearpl, GLfloat farpl);
void xglSwapIntervalEXT(int interval);
void xglEnableClientState(GLenum _array);
void xglDisableClientState(GLenum _array);
void xglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void xglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void xglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void xglDrawArrays(GLenum mode, GLint first, GLsizei count);
#endif
#ifdef _WIN32
// Win32 defines xglOrthof as a regular function
#elif defined USE_GL_ORTHO_F
#define xglOrthof glOrthof
#else
#define xglOrthof(left, right, bottom, top, nearpl, farpl) glOrtho((GLdouble) (left), (GLdouble) (right), (GLdouble) (bottom), (GLdouble) (top), (GLdouble) (nearpl), (GLdouble) (farpl))
#endif