Files
mcpe/source/world/tile/StairTile.hpp
2023-08-10 13:27:30 +03:00

57 lines
2.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "Tile.hpp"
class StairTile : public Tile
{
public:
StairTile(int ID, Tile* pParent);
virtual void addAABBs(Level*, int x, int y, int z, const AABB*, std::vector<AABB>&) override;
virtual bool isSolidRender() override;
virtual bool isCubeShaped() override;
virtual int getRenderShape() override;
// Just overloads to forward to parent tile.
virtual void addLights(Level*, int x, int y, int z) override;
virtual void animateTick(Level*, int x, int y, int z, Random*) override;
virtual void updateShape(LevelSource*, int, int, int) override;
virtual float getBrightness(LevelSource*, int, int, int) override;
virtual int getTexture(int) override;
virtual int getTexture(int, int) override;
virtual int getTexture(LevelSource*, int, int, int, int) override;
virtual AABB getTileAABB(Level*, int, int, int) override;
virtual bool mayPick() override;
virtual bool mayPick(int, bool) override;
virtual bool mayPlace(Level*, int, int, int) override;
virtual int getTickDelay() override;
virtual void tick(Level*, int, int, int, Random*) override;
virtual void destroy(Level*, int, int, int, int dir) override;
virtual void onPlace(Level*, int, int, int) override;
virtual void onRemove(Level*, int, int, int) override;
virtual int getResource(int, Random*) override;
virtual int getResourceCount(Random*) override;
virtual void spawnResources(Level*, int, int, int, int) override;
virtual void spawnResources(Level*, int, int, int, int, float) override;
virtual float getExplosionResistance(Entity*) override;
virtual void wasExploded(Level*, int, int, int) override;
virtual int getRenderLayer() override;
virtual int use(Level*, int, int, int, Player*) override;
virtual void stepOn(Level*, int, int, int, Entity*) override;
virtual void setPlacedBy(Level*, int, int, int, Mob*) override;
virtual void prepareRender(Level*, int, int, int) override;
virtual void attack(Level*, int, int, int, Player*) override;
virtual void handleEntityInside(Level*, int, int, int, Entity*, Vec3&) override;
public:
Tile* m_pParent;
};