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57 lines
2.4 KiB
C++
57 lines
2.4 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "Tile.hpp"
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class StairTile : public Tile
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{
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public:
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StairTile(int ID, Tile* pParent);
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virtual void addAABBs(Level*, int x, int y, int z, const AABB*, std::vector<AABB>&) override;
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virtual bool isSolidRender() override;
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virtual bool isCubeShaped() override;
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virtual int getRenderShape() override;
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// Just overloads to forward to parent tile.
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virtual void addLights(Level*, int x, int y, int z) override;
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virtual void animateTick(Level*, int x, int y, int z, Random*) override;
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virtual void updateShape(LevelSource*, int, int, int) override;
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virtual float getBrightness(LevelSource*, int, int, int) override;
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virtual int getTexture(int) override;
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virtual int getTexture(int, int) override;
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virtual int getTexture(LevelSource*, int, int, int, int) override;
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virtual AABB getTileAABB(Level*, int, int, int) override;
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virtual bool mayPick() override;
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virtual bool mayPick(int, bool) override;
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virtual bool mayPlace(Level*, int, int, int) override;
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virtual int getTickDelay() override;
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virtual void tick(Level*, int, int, int, Random*) override;
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virtual void destroy(Level*, int, int, int, int dir) override;
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virtual void onPlace(Level*, int, int, int) override;
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virtual void onRemove(Level*, int, int, int) override;
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virtual int getResource(int, Random*) override;
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virtual int getResourceCount(Random*) override;
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virtual void spawnResources(Level*, int, int, int, int) override;
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virtual void spawnResources(Level*, int, int, int, int, float) override;
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virtual float getExplosionResistance(Entity*) override;
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virtual void wasExploded(Level*, int, int, int) override;
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virtual int getRenderLayer() override;
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virtual int use(Level*, int, int, int, Player*) override;
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virtual void stepOn(Level*, int, int, int, Entity*) override;
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virtual void setPlacedBy(Level*, int, int, int, Mob*) override;
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virtual void prepareRender(Level*, int, int, int) override;
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virtual void attack(Level*, int, int, int, Player*) override;
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virtual void handleEntityInside(Level*, int, int, int, Entity*, Vec3&) override;
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public:
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Tile* m_pParent;
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};
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