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30 lines
1012 B
C++
30 lines
1012 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "LiquidTile.hpp"
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class LiquidTileDynamic : public LiquidTile
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{
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public:
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LiquidTileDynamic(int id, Material* pMtl);
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void onPlace(Level*, int x, int y, int z) override;
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void tick(Level*, int x, int y, int z, Random*) override;
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bool checkSpongesNearby(Level*, int x, int y, int z);
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bool isWaterBlocking(Level*, int x, int y, int z);
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bool canSpreadTo(Level*, int x, int y, int z);
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int getSlopeDistance(Level*, int, int, int, int, int);
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bool* getSpread(Level*, int x, int y, int z);
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void setStatic(Level*, int x, int y, int z);
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void trySpreadTo(Level*, int x, int y, int z, int a);
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int getSmallestDepth(Level*, int x, int y, int z, int oldDepth);
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};
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