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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Particle.hpp"
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#include "world/level/Level.hpp"
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BubbleParticle::BubbleParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) :
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Particle(level, x, y, z, vx, vy, vz)
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{
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field_F8 = field_FC = field_100 = 1.0f;
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field_DC = PTI_BUBBLE;
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setSize(0.02f, 0.02f);
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field_F0 *= 0.2f + 0.6f * sharedRandom.nextFloat();
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m_vel.x = vx * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f);
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m_vel.y = vy * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f);
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m_vel.z = vz * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f);
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field_EC = int(8.0f / (Mth::random() * 0.8f + 0.2f));
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}
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void BubbleParticle::tick()
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{
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field_3C = m_pos;
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m_vel.y += 0.002f;
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move(m_vel.x, m_vel.y, m_vel.z);
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m_vel *= 0.85f;
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if (m_pLevel->getMaterial(Mth::floor(m_pos.x), Mth::floor(m_pos.y), Mth::floor(m_pos.z)) != Material::water)
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remove();
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field_EC--;
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if (field_EC <= 0)
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remove();
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}
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