Files
mcpe/source/world/particle/BubbleParticle.cpp
2023-08-05 15:34:07 +03:00

42 lines
1.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Particle.hpp"
#include "world/level/Level.hpp"
BubbleParticle::BubbleParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) :
Particle(level, x, y, z, vx, vy, vz)
{
field_F8 = field_FC = field_100 = 1.0f;
field_DC = PTI_BUBBLE;
setSize(0.02f, 0.02f);
field_F0 *= 0.2f + 0.6f * sharedRandom.nextFloat();
m_vel.x = vx * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f);
m_vel.y = vy * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f);
m_vel.z = vz * 0.2f + 0.02f * (2.0f * Mth::random() - 1.0f);
field_EC = int(8.0f / (Mth::random() * 0.8f + 0.2f));
}
void BubbleParticle::tick()
{
field_3C = m_pos;
m_vel.y += 0.002f;
move(m_vel.x, m_vel.y, m_vel.z);
m_vel *= 0.85f;
if (m_pLevel->getMaterial(Mth::floor(m_pos.x), Mth::floor(m_pos.y), Mth::floor(m_pos.z)) != Material::water)
remove();
field_EC--;
if (field_EC <= 0)
remove();
}